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Author Topic: Wizards and Whiskey Redux: CANCELLED  (Read 18194 times)

FallacyofUrist

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  • Blatant furry. Also a hypnotist.
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Re: Wizards and Whiskey Redux: Turn 13
« Reply #120 on: November 10, 2017, 09:31:54 pm »

Maybe research more efficient versions of mana stealing spells? After that, see if I can remember any of my old classmates who knew a good mana theft spell.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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CABL

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Re: Wizards and Whiskey Redux: Turn 13
« Reply #121 on: November 11, 2017, 04:14:47 am »

Keep traveling to the Kverisburgh, then settle down in an inn.
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Much less active than I used to be on these forums, but I still visit them on occasion. Will probably resume my activity in full once Dwarf Fortress will be released on Steam.

Failbird105

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Re: Wizards and Whiskey Redux: Turn 13
« Reply #122 on: November 11, 2017, 03:21:01 pm »

"Thank you good man!"
eat and drink my fill
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ATHATH

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Re: Wizards and Whiskey Redux: Turn 13
« Reply #123 on: November 12, 2017, 05:14:50 pm »

Use my inebriation ray on my booze construct. Failing that, feed my booze construct a bottle of beer.

Accept the quest, and head out on my way to complete it.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

BlitzDungeoneer

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Re: Wizards and Whiskey Redux: Turn 13
« Reply #124 on: November 12, 2017, 05:25:33 pm »

Cast Cure light wounds again in an attempt to fix myself.

Slowly and carefully waddle off in search of another bar to get incredibly drunk at.
Logged
Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

Questorhank

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Re: Wizards and Whiskey Redux: Turn 13
« Reply #125 on: November 12, 2017, 11:05:48 pm »

[spoiler=Character]
Name: Jack
Health:
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Spells
-Booze to Beard
-Incite Riot
-Blindness
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RTD Graveyard
Many people have gone missing or died.
I don't remember their names.

Person

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Re: Wizards and Whiskey Redux: Turn 14
« Reply #126 on: November 30, 2017, 08:10:31 pm »

Friendly reminder that you still can pick your favorite drink at any time. Also, damn it. I am so sorry about this delay. I thought I'd be able to finish this after Thanksgiving, but life wasn't willing to cooperate with me on that regard. Next month should be better.

Actions:

Let the bartender do his thing on me; if he casts physical return to before, try to avoid resisting it. Drink the Tequila shot.

6: The bartender digs out some medical supplies and goes to work. He must deal with this sort of thing often. You drink your tequila, partially to ease the pain and partially for the power it grants you.

"That'll do well enough for now. You'll probably want to get some rest, but I can't make you."

Drink the bourbon. Step outside and immediately begin looking for trouble. Turns out goats are real lightweights.

Look for trouble 4: You search the town for trouble. There's a big crowd rallied around a man yelling about a quest to get rid of some goblins.

Maybe research more efficient versions of mana stealing spells? After that, see if I can remember any of my old classmates who knew a good mana theft spell.

3: They don't really keep acessible records if what spells people know. It's a policy, apparently.

3: You start researching effective versions. There are indeed some, at least one of which appears fits your symptoms.

Keep traveling to the Kverisburgh, then settle down in an inn.

2: You still can't find anyone who will take you.

6: Suddenly, you happen upon the recruiters for that goblin problem, and ask if you can hitch a ride. They check their supplies, and say yes. Excellent. Hopefully they won't try to rope you into that job...

"Thank you good man!" eat and drink my fill

The meal is delicious, as is your drink. You feel fully rejuvinated.

Use my inebriation ray on my booze construct. Failing that, feed my booze construct a bottle of beer. Accept the quest, and head out on my way to complete it.

Cast: 3+2-1: Your inebriation ray zaps the booze construct! It staggers for a moment, but you can tell that the body became more stable and renewed.

Cast Cure light wounds again in an attempt to fix myself. Slowly and carefully waddle off in search of another bar to get incredibly drunk at.

Cast 1+2-2: You cast cure light wounds again, but lose control of the magic in your drunkenness!

Endurance 3: A patch of skin is ripped off your upper body, opening the wound!

You stagger back to the first bar, it being the only location you know.

3: The bartender offers to help with your injuries.

Spoiler: Character (click to show/hide)

You walk into the starting bar. What will you do?

Spoiler: ATHATH/Calacachura (click to show/hide)
Spoiler: Questorhank/Jack (click to show/hide)

Inactive Wizards:
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)
Spoiler: OceanSoul/Cider Redd (click to show/hide)

NPCs:
Spoiler: Bartender (click to show/hide)
Spoiler: Whiskey Seller (click to show/hide)
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Please don't let textbooks invade Bay12.
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BlitzDungeoneer

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Re: Wizards and Whiskey Redux: Turn 14
« Reply #127 on: December 01, 2017, 02:53:13 pm »

Accept the bartender's help.
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Mallos

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Re: Wizards and Whiskey Redux: Turn 14
« Reply #128 on: December 02, 2017, 01:49:52 am »

"YES. I CAN KILL THING! I CAN KILL... GREEN MEN. GOBLINOIDS. I'LL DO IT! ME. I'LL DO THE JOB...yes..."

Say this as I stumble over myself, clearly goatmen perfectly normal human beings are lightweights by default.
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Gone. Departed. Headed off toward greener pastures.

DolosusDoleus

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Re: Wizards and Whiskey Redux: Turn 14
« Reply #129 on: December 02, 2017, 10:58:34 am »

Hunch conspiratorially over with the bartender.

“I could... but we had a deal. Where’s the spirytus rektyfikowany?”
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Questorhank

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Re: Wizards and Whiskey Redux: Turn 14
« Reply #130 on: December 04, 2017, 11:55:44 pm »

Initiate a drinking contest with anyone in the bar.
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RTD Graveyard
Many people have gone missing or died.
I don't remember their names.

FallacyofUrist

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Re: Wizards and Whiskey Redux: Turn 14
« Reply #131 on: December 05, 2017, 08:15:27 pm »

Hmm... do I remember any of my classmates, say ones that would have graduated with me, knowing one of those effective mana stealing spells?
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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