Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: The old map  (Read 983 times)

lumin

  • Bay Watcher
    • View Profile
Re: The old map
« Reply #15 on: March 03, 2008, 07:39:00 pm »

As much as I love the new randomness in DF, I really miss the old cliff wall setup.  It seems like every time I start playing DF now, I get about 1 season into it and realize that I am missing some important resource.  So I start over and repeat again and again.  

It was fun in the old days to just start playing DF and to know that I only needed to concentrate on building strategies rather than finding just the *right* starting spot.

Maybe Toady should hard-code in a few of these sites, just so a new user (or a lazy one) could just jump right into the game without all the site-searching

Logged

penguinofhonor

  • Bay Watcher
  • Minister of Love
    • View Profile
Re: The old map
« Reply #16 on: March 03, 2008, 07:53:00 pm »

.
« Last Edit: October 20, 2015, 10:02:04 pm by penguinofhonor »
Logged

Sir Edmund

  • Bay Watcher
    • View Profile
Re: The old map
« Reply #17 on: March 03, 2008, 08:09:00 pm »

quote:
Originally posted by penguinofhonor:
<STRONG>I just think that Toady should have a mode with the outside-river-outside-mountain-cave river-mountain-chasm-mountain-magma river-mountain-adamantine-doom setup. It would be just like the old version except with all the bugfixes. I wasn't around then and would like to play a non-buggy non-z-level game at least once.

This will get put in eventually, methinks, because Toady would probably love to hearken to some people's nostalgia and give others a new (ironic, because it's old) gaming experience, generally making people happier. The problem is when it will happen.</STRONG>


heh the old version was far from bugless though not to a degree that caused too many fortress ending bugs (DAMN YOU PERMA FLOOD!) but i must admit a 'classic' mode would be really cool, it would also be interesting if you could choose 'classic' starting minerals, as in most locations have every ore (somewhere) but still have the option to use the naturally occouring ores and stones.

Though im just being picky because im having great fun on a map thats strongest metal is copper(no obsidian :() and there not even much of it, been looking for casstrite(tin) in the granite levels but im finding bugger all there... ah well just have to wait till the gobos come back and maybe i can squeese another couple of bars out of them.

Logged
EE
E@E
EEE

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: The old map
« Reply #18 on: March 03, 2008, 11:26:00 pm »

The mod I'm working on has made every metal and every gem appear in every embark location.  This doesn't mean you get crammed with all of the game's metal ores and fancy colored rocks, it means you always get copper, tin, silver, gold and iron.  Because those are the only ores in existence, and they reside in the only rock type in existence.


However, I wouldn't suggest grabbing the current version.  The next one will have a lot of mineral problems worked out, along with one very interesting bug that I'm trying to find a fix to...  Or at least a cause.

Pages: 1 [2]