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Author Topic: Funny Devlogs  (Read 1093 times)

Dozebôm Lolumzalìs

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Funny Devlogs
« on: September 01, 2017, 01:22:06 pm »

8/31/17: "For instance, if a baby is the lone survivor of a failed raid, they will unerringly crawl back to your fortress all on their own. At least they are no longer active combatants." In other words, removed baby soldiers. I'm sure many players will be forever cursing you for making impossible our dreams of baby hordes bearing down on goblin fortresses.

Find a funny devlog? Add it here!
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Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
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bloop_bleep

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Re: Funny Devlogs
« Reply #1 on: September 01, 2017, 03:01:31 pm »

I remember there was an article somewhere (PC Gamer maybe?) that listed all the funny DF devlogs. Stuff like "rain melts fat off dwarves" and "baby adventurers don't start with knives anymore".
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The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Dozebôm Lolumzalìs

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Re: Funny Devlogs
« Reply #2 on: September 01, 2017, 03:29:35 pm »

That sounds neat! Thanks for pointing it out.
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Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

Urlance Woolsbane

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Re: Funny Devlogs
« Reply #3 on: September 01, 2017, 04:33:58 pm »

Some classic undead hijinks:
Quote from: Toady One
Stopped zombies from interrupting your sleep to ask if they can help you with something


Quote from: Toady One
In bug news, the zombies in a necromancer's tower became suspicious after the necromancer failed to age and he fled into the hills.


Quote from: Toady One
My adventurer fought through around sixty zombies in the tower, killed the necromancer, learned the secrets of life and death, and then raised various limbs (not my own). Then I talked to one of them, and it told me that it was peasant. It was flattered but had no need of my services. I imagine its little fingers were shaped into the form of a mouth and they flapped back and forth while it spoke with a high-pitched voice. I guess there's still work to do.

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"Hey papa, your dandruff is melting my skin. Is that normal?"
"SKREEEONK!!!"
"Yes, daddy."

Dozebôm Lolumzalìs

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Re: Funny Devlogs
« Reply #4 on: September 01, 2017, 05:13:42 pm »

Some classic undead hijinks:
Quote from: Toady One
Stopped zombies from interrupting your sleep to ask if they can help you with something


Quote from: Toady One
In bug news, the zombies in a necromancer's tower became suspicious after the necromancer failed to age and he fled into the hills.


Quote from: Toady One
My adventurer fought through around sixty zombies in the tower, killed the necromancer, learned the secrets of life and death, and then raised various limbs (not my own). Then I talked to one of them, and it told me that it was peasant. It was flattered but had no need of my services. I imagine its little fingers were shaped into the form of a mouth and they flapped back and forth while it spoke with a high-pitched voice. I guess there's still work to do.

Those are all hilarious to imagine. I suppose the last one was like a macabre mockery of Oobi (a show for young children that I vaguely remember; it featured talking hands.)
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Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!