Greetings.
I was playing around in fortress mode and had some lion men join the dwarves in an effort to create a fort of multiple sentient species united in an appreciation of craftsmanship, merrymaking and clear glassmaking (I heard the elves would pay well for it
). During the game I assigned labours to the animal people and found that they were extremely slow. This may be because the hulking lion men are slower I thought, but checked the wiki to confirm. I found that they are supposed to be as fast as humans, or dwarves.
I Decided to observe them more closely and found that they are capable of matching a dwarf's pace, but only if they are carrying an item.
After a quick google search I found this
bug report from 2016.
It confirms my suspicions, gives a solution and even offers me the warm and fuzzy feeling that this issue will be solved eventually.
It does, however, leave me unfocused as my needs for discussion, information and eloquent speech are currently unmet. I'd like to hear your opinions on this topic.
- Do you think animal people should inherit the meandering quirk, or is it inheritance gone wrong?
- When do you think will the patch, that officially ends meandering citizens, roll around?
- Also, what is the purpose of the [MEANDERER] tag? Does it save CPU cycles? Why does it force my citizens to creep, when they are more than capable of walking?