Update time, far larger than I initially anticipated.
Main thing in the current update is a new friendly/playable race, the Light Worshippers - a stand-in for the Church, as well as the various playable heroes (and the Fanatic). All of the heroes have varying ability sets, personality traits and skill learning rates as well as higher/lower attributes - there are regular peasants as well that do not have any particular bonuses to help with reliability. They are also capable of using the crystals one can get from butchering certain Husk creatures (i.e Scarecrows, Crystalline Aberrations or Husk Horses) in order to brew a variety of tonics that provide buffs, or use multiple ones to make a powerful, expensive metal.
I've added a few new creatures, mostly the ones that were missing - the Snakes from Shieldbreaker's nightmares, the Malignant/Defensive Growths, and the Shambler Spore (those little annoying tentacle things the Shambler summons during its fight).
Some creatures (both civilized and wild ones), i.e the Ucas or some of the gorged Bloodsuckers, now also have additional properties added onto their attacks, and a few creatures (i.e Courtesans, or the Sleeper) have additional abilities outright.
I've revamped the Drowned and Bone Soldiers as well - they now have multiple castes (i.e Bone Soldiers, aside from the regular "bone soldier" caste, have the bone courtiers, bone defenders, bone captains and bone officers [a stand-in for Bone Bearers] as their castes), and no longer are found in caves - the former live in towns, and the latter in hillocks/fortresses. They are still opposed to life, so be wary entering their sites. Swinefolk also now have additional castes, Piglets and Marchers (former is a stand-in for Wilbur, the latter a stand-in for the Drummers), meanwhile the Pelagics now have female variants of the Grouper, Oracle and Guardian castes, to help with replenishing losses.
Lastly, I added two new plants, Miasmic Trees and Crimson Bloodvines - former are only in some evil biomes (inspired by the husked trees seen in the Miasmic Orchard district), the latter in savage biomes (inspired by the Sanguine Vinters district). Both have some special properties, so be wary.
To help with documentation, I've included help files, similar to my main pack - I'll be doing those for my other mods as well (so while I have updates ready for most of them, it will take a while before they're released). Another shared change is the addition of two plant types (not from DD or any other source), manabanes and venombanes - these are mostly to help combat the effects of magic (latter increase disease resistance, former only raises endurance slightly but also gives full magic immunity).
All of the stuff in the help files are as of this update, so the new abilities/properties will be highlighted.
Hope you guys enjoy this update!