New update - mostly some minor changes, but also a few additions.
First off, I've added 4 types of worldgen interactions that may happen. All of them add no fear and no pain to those that have them - they don't add immortality either.
First one is the Leper, which acts like a curse for defiling a temple. It reduces your agility to 30%, but triples strength and willpower, and also sets toughness to 250% - attacks thrown at you have their force reduced by 1/2 as well. Aside from that, you also constantly suffer from necrosis - don't expect a long lifespan as a leper.
Second is the Fanatic, which is spell knowledge gained from deities - can be found on slabs or in books written by fanatics. Strength and willpower is doubled, whereas their toughness is set to 150% - they also sense bloodsuckers (so the Crimson Court vamps, as well as Supplicants and Sycophants) through walls, showing as dark red circles; additionally, their personalities are completely rewritten.
They have three spells that they can use - Fury of the Righteous, which can hit up to 4 targets at once, causes bleeding, a strength reduction, as well as feelings of fright and repentance; Brand the Tainted, which causes pain and makes the target take more damage, on top of feelings of agony and fear (makes them more vulnerable to stress as well); and Righteous Condemnation - causes severe feelings of fear, fright, guilt and repentance, and it also buffs the Fanatic, adding a temporary 250 points of toughness (due to limitations with the TARGET_VERB token, its not possible to at a glance tell who has been targetted with it).
Next up is the Abomination, which is another "temple defilement" curse type. Those affected by it have their strength increased to 150%, whereas willpower and disease resistance are doubled. Their personalities are altered as well, becoming much less gregarious. Abominations, like vampires, have their status as such hidde - only their abilities give them away.
Their first spell is Beast's Bile, which is a liquid projectile that causes necrosis, pain, and feelings of fright and disgust. They have three self-buffs - Psych Up, which gives a 25% strength increase, but also causes feelings of worry and makes them more vulnerable to stress; Quickening, which provides a 40% agility increase; and Eldritch Blood, which adds another 500 points to disease resistance, but causes feelings of loathing, as well as increasing stress vulnerability.
Their main ability is Transform, which turns them into a demonic abomination. In this form, force from all oncoming attacks is halved, and their attributes are further increased - additionally, their scratching attacks cause more severe bleeding, while also making further attacks against the same target hit with much more force. Their biting and scratching attacks are also more deadly by default.
Last is the Flagellant, which like the Fanatic is a knowledge type that can be gained from deities, slabs and books written by flagellants. Their strength and willpower are doubled, and their toughness gets a 50% increase. Their personalities are partially altered as well.
They have three spells, all of which carry some kind of penalty for the Flagellant. Exsanguinate causes a strong bleeding effect and feelings of fear - however, the Flagellant becomes exerted, temporarily lowering their strength and agility to 75% of normal; Redeem causes feelings of elation, while also increasing recuperation to 250%, but carries the same penalties to the Flagellant as Exsanguinate; and Reclaim causes feelings of relief, while also adding 500 points to recuperation, but causes a mild short-term bleeding effect to the Flagellant.
As with the Fanatic, their spells do not precise who has been hit, due to limitations with the TARGET_VERB token.
Lastly, for other changes:
-Supplicants and Gorged Courtesans both get a bile-spewing attack that causes necrosis, blisters, and feelings of disgust - the Courtesans is much more serious, however, and also causes feelings of fright.
-the Baron and Viscount both get buffs from drinking blood now - Baron gets an agility and speed increase, Viscount gets a strength, agility and focus increase
-the Manacle and Flagellant's Flail weapons have been added - the former is used by witches, the latter by cultists - both can be crafted by adventurers.
-made the Viscounts internal torso parts untargetable.
-added [LISP] token to Pelagics, figured it fit them