Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8]

Author Topic: Fleshmancy 3: Meatcastles  (Read 8526 times)

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Fleshmancy 3: Meatcastles
« Reply #105 on: December 04, 2017, 06:51:13 pm »

I'll point out that a Visceral Surgeon may have difficulty fixing an exoskeleton unit.
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
    • View Profile
Re: Fleshmancy 3: Meatcastles
« Reply #106 on: December 04, 2017, 07:30:29 pm »

Hallucis comes to agreement.


Research an upgrade to the Bloodhunters.
By increasing muscle density the speed of the Bloodhunters can be increased, and there bite strength boosted. Although the primary point of this upgrade is SPEED.

While there at it, they add a simple sharp bone spike to the end of the tail, they can use this to stab enemies.
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Paxiecrunchle

  • Bay Watcher
  • I'm just here, because actually I don't know*shrug
    • View Profile
Re: Fleshmancy 3: Meatcastles
« Reply #107 on: December 06, 2017, 04:03:49 am »

Hey, I hope this isnt the wrong place to ask, but where can I find fleshmancy, and fleshmancy 2?

Paxiecrunchle

  • Bay Watcher
  • I'm just here, because actually I don't know*shrug
    • View Profile
Re: Fleshmancy 3: Meatcastles
« Reply #108 on: December 06, 2017, 06:08:14 am »

Nevermind, I found them http://www.bay12forums.com/smf/index.php?topic=152510.30 http://www.bay12forums.com/smf/index.php?topic=152452.30

QuickQuestion: Do you have any plans on making an actual arms race PVP game in the fleshmancy setting, because that sounds kind of fun given how fu n this has been.

longer question: Are humanoids here alegedly running  runnin the show(We all know their creations are the true stars though)...the same troglodytic hunchbacks from the other games or is this a setting reboot?

Edit: Re-reade the description and yes they are....hmm how long have they been on the surface? long enough to be gentically distinct from the cavern dwellers? 100 years? 6,000 20,000? 750?
« Last Edit: December 06, 2017, 06:11:00 am by Paxiecrunchle »
Logged

Paxiecrunchle

  • Bay Watcher
  • I'm just here, because actually I don't know*shrug
    • View Profile
Re: Fleshmancy 3: Meatcastles
« Reply #109 on: December 09, 2017, 03:48:42 am »

Perhaps I should stop checking on this everyday  :-\

Sl4cker

  • Bay Watcher
  • clouds are pretty :)
    • View Profile
Re: Fleshmancy 3: Meatcastles
« Reply #110 on: December 09, 2017, 05:50:20 am »

the fabled triple post
Logged
Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

Paxiecrunchle

  • Bay Watcher
  • I'm just here, because actually I don't know*shrug
    • View Profile
Re: Fleshmancy 3: Meatcastles
« Reply #111 on: December 09, 2017, 06:02:16 am »

the fabled triple post

More like a double post and then another several days later.

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: Fleshmancy 3: Meatcastles
« Reply #112 on: December 09, 2017, 10:18:02 pm »

So question...would having there be specific placements for our units make a difference?

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: Fleshmancy 3: Meatcastles
« Reply #113 on: December 18, 2017, 04:43:54 pm »

I use fleshmancy on the thread!

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Fleshmancy 3: Meatcastles
« Reply #114 on: December 18, 2017, 04:53:31 pm »

Unfortunately, this game is at the very least on a long Hiatus. If you want to play the new spinoff, Look for Fleshmancy Neo.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Fleshmancy 3: Meatcastles
« Reply #115 on: December 18, 2017, 05:15:17 pm »

It has already been made abundantly clear that Fleshmancy does not work on the dead.
Here is a link to NEO.
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
Pages: 1 ... 6 7 [8]