>Think of this as a text game
>I'll narrate your crab's life, if you narrate his character.
>I'll write some shit, but you have to write some shit too.
>I need engagement. Imagine it as a text adventure with a parser who can speak back,
>this is not: roll dice some shit breaks
>This is a STORY being written, edited etc.
>Also a game we can make up as we go
>But some structure is nice...
>So is story stuff...
>Actually having setting, background and stuff like that?
>Like, a consistent world?
>I mean, if someone wants to come up with crazy ideas, that's up to them...
>And if someone wants to just have fun and roll dice and do a bit of CRAB AWESOME wish fulfilment? That's fine too.
>But in my dreams, CRABS ARE FUCKING AWESOME. My crabs can do anything, within reason.
>We just have to work it out.
>Together.
>I'll keep coming up with ideas if you guys give me something to go on.
>My crabs can do anything, but someone needs to care enough to find it out
>Do you want to have a fun time ? I'll try, but really, FUN comes from PERSONALITY
>A living breathing world, real people and stories, actual players with thinking minds.
>Collaboration, sharing, making and telling a story.
>Telling a story and hopefully a good one.
>I want a good story. And good players. THAT'S ENJOYABLE
>It's different from a book. LOOK MA REAL PEOPLE. This is infinitely more exciting, to me, at least.
>We just make it up as we go and have a good time.
>But isn't that just rolling dice and saying "MY CRAB WINS" or "MY CRAB LOSES"?
>Be more integrated with the experience. This is not solitary and you can't join this whilst being separate.
>You need to open yourself up to your inner crab. Seek a worthy story, a worthy game and worthy actions.
>I want to offer you a bit more than ordinary games or stories. I want to make something fun with you and have fun too
>I want to make a lot of things. This isn't even the beginning. I want everything I do to be good, the best.
>You have to keep working on it to make it better. Sometimes we need a break to recover and become anew/renewed.
>But if you want a good experience or game, you should put some thought into it.
>It's reasonable to deduce that thoughts are enjoyable. They lead to various feelings, like in a story, it has themes and such that make us feel such.
>What kind of story do you want? Something ordinary? Same as before? Like others?
>FUCK NO
>I want crab motherfucking motherfuckers who fuck shit up and never shit up.
>It just so happens that in my universe, Crab Truckers is an intricate story of awesome crabs and desperate deeds,
>How desperate? In my game, it's the end of the world, and they're fighting for resources.
>But there are answers, in my world, if players pursue them.
>If not that's okay too. They can seek wish fulfilment, and I will too.
>But I am just a parser. I make the game, but cannot finish it.
>For that, I need....