So I've been testing out a few different things over three different forts since last time. I'm still not a 100% sure on what I will try as the "ultimate" pit fort (if there will ever be one), but anyway.
No screenshots yet, I will try to have something better to actually show when I put screenshots from now on. Maybe not the full pit, but at least 80% done.
For whatever reason, I decided that I want the pit deeper than before. The bottom could be past at least the first caverns (but no open access to them ofc). As a part of that, I didn't want the fort to start from the very top, so I planned a spiraling road down to go through the defenses and to the trade depot. But then I also decided that I will first make a smaller fort to have all the basic stuff going on and focus on the pit after that. I also had a weird idea of starting the pit halfway, where the fortress would begin, and then work my way up to make the defenses and simultaneously go down to make the rest of the fort. Then I figured that it would just be simpler to dig only down. Moving on...
I also decided that I'm probably not going to make a central spire, just because I think it would potentially look better without one. I may still try one fort with a central tower full of nothing but stairs and bridges that go to everywhere else.
Other weird ideas include a waterfall from a river that flows down to the caverns. Or just a plain old lake at the bottom, since that's less dangerous. Magma has its charm, too, so it is a tough call. I'd lose all the stuff that the people were carrying if they fall, though. It could still be worth it to have a magma pool, since I'm probably not going to empty a pool even if it was just water, anyway. And people will die in the falls. Happened only once so far, and I haven't properly gotten to any very steep drops yet.
Right now, I think my idea is to work on the pit as late as possible in a fort, just to save on time. So basically just creating a normal fortress except that I leave room for the pit in the middle for later. That way, I can also shape the pit better to fit the fortress instead of making expansions that involve making the pit smaller. And I also don't need to make a secondary, smaller fort.
I also started to consider moving all farms in a walled off section of the cavern. It would be interesting to have a farm area that circles around the pit, so that's something I will try to get in the lower levels of my fort. I should probably try scouting the caverns before deciding where exactly the pit goes, now that I think about it.