Additionally, body parts accumulate damage, which causes bleeding and cumulative negative modifiers! See below for some stuff i found online and will be building the damage tables around! Hey hey hey!
Bludgeoning vs. Humanoids
Hit Location Chart
d10 roll
Location
1–2 Right leg
3–4 Left leg
5 Abdomen
6–7 Torso
8 Right arm
9 Left arm
10 Head
Location: Legs (Right 1–2, Left 3–4)
Severity
Effect
1–3 No unusual effect
4 Victim knocked down
5 Knee struck, knockdown, 1/2 move
6 Foot broken, 1/2 move
7 Armor damaged, leg injured if target has no armor to cover legs, 1/4 move
8 Hip broken, minor bleeding, no move
9 Armor damaged, leg broken if target has no armor to cover legs, no move
10 Knee shattered, no move, –2 penalty to attacks
11 Hip shattered, minor bleeding, no move or attack
12 Leg shattered, no move or attack, major bleeding from compound fractures
13+ As 12 above with tripled damage dice
Location: Abdomen (5)
Severity
Effect
1–3 No unusual effect
4 Victim stunned 1d6 rounds
5 Abdomen struck, victim stunned 1 round and reduced to 1/2 move
6 Armor damaged, victim stunned 1d6 rounds, triple damage if no armor
7 Abdomen injured, 1/2 move, –2 penalty to attacks
8 Abdomen injured, minor internal bleeding, 1/2 move and –2 penalty to attacks
9 Armor damage, abdomen injured, minor bleeding, 1/2 move and –2 penalty to attacks
10 Abdomen injured, no move or attack, minor internal bleeding
11 Abdomen crushed, no move or attack, major internal bleeding
12 Abdomen crushed, victim reduced to 0 hit points with severe internal bleeding
13+ As 12 above with tripled damage dice
Location: Torso (6–7)
Severity
Effect
1–3
No unusual effect
4
Knockdown, stunned 1d4 rounds
5
Torso struck, victim stunned 1 round and reduced to 1/2 move
6
Shield damage, torso struck, 1/2 move
7
Armor damage, torso struck, 1/2 move, –2 penalty to attacks
8
Torso injured, minor internal bleeding, no move or attack
9
Ribs broken, minor internal bleeding, 1/2 move, –2 penalty to attacks
10
Ribs broken, major internal bleeding, no move or attack
11
Torso crushed, victim reduced to 0 hit points with severe internal
bleeding
12
Torso crushed, victim killed
13+
As 12 above with tripled damage dice
Location: Arms (Left 8, Right 9)
Severity
Effect
1–3
No unusual effect
4
Hand struck, weapon/shield dropped
5
Arm struck, shield damage/weapon dropped
6
Hand broken, –2 penalty to attacks/shield dropped
7
Armor damage, arm broken if victim has no armor to cover limb
8
Shield damage, arm broken, stunned 1 round
9
Weapon dropped, arm broken, stunned 1d4 rounds
10
Shoulder injured, no attacks, minor bleeding
11
Arm shattered, 1/2 move, no attacks, minor bleeding
12
Shoulder shattered, no move or attacks, major bleeding
13+
As 12 above with tripled damage dice
Location: Head (10)
Severity
Effect
1–3
No unusual effect
4
Victim stunned 1d6 rounds
5
Head struck, helm removed, victim stunned 1 round; –2 penalty to attack
rolls if victim had no helm
6
Head struck, –2 penalty to attacks
7
Helm damaged, face injured, stunned 1d6 rounds, 1/2 move, –4 penalty
to attacks
8
Skull broken, helm damaged, victim reduced to 0 hit points and
unconscious 1d4 hours
9
Face crushed, minor bleeding, no move or attack, Cha drops by 2 points
permanently
10
Head injured, unconscious 1d6 days, lose 1 point each of Int/Wis/Cha
permanently
11
Skull crushed, reduced to 0 hit points, major bleeding, Int, Wis, Cha all
drop by 1/2 permanently
12
Skull crushed, immediate death
13+
As 12 above with tripled damage dice
Slashing vs. Humanoids
Hit Location Chart
d10 Roll
Location
1–2
Right leg
3–4
Left leg
5
Abdomen
6–7
Torso
8
Right arm
9
Left arm
10
Head
Location: Legs (Right 1–2, Left 3–4)
Severity
Effect
1–3
No unusual effect
4
Leg struck, minor bleeding
5
Leg struck, minor bleeding; 1/2 move
6
Leg injured, major bleeding, 1/2 move
7
Armor damaged; leg injured if target has no leg armor, 1/2 move, major
bleeding
8
Knee shattered, major bleeding, no move, –4 penalty to any attacks
9
Armor damaged, leg struck, minor bleeding, 1/2 move; if target has no
leg armor, leg severed at knee, severe bleeding, no move or attack
10
Hip shattered, no move or attack, severe bleeding
11
Leg severed, severe bleeding, no move or attack
12
Leg severed at thigh, no move or attack, victim reduced to 0 hit points
with severe bleeding
13+
As 12 above with tripled damage dice
Location: Abdomen (5)
Severity
Effect
1–3
No unusual effect
4
Abdomen grazed, minor bleeding
5
Abdomen struck, victim stunned 1 round and reduced to 1/2 move with
minor bleeding
6
Armor damaged; victim stunned 1d6 rounds, major bleeding, 1/2 move if
no armor
7
Abdomen injured, major bleeding, 1/2 move, –2 penalty to attacks
8
Abdomen injured, severe bleeding, 1/2 move, –4 penalty to attacks
9
Armor damage, abdomen injured, minor bleeding, 1/2 move and –2
penalty to attacks; if no armor, victim at 0 hit points, major bleeding
10
Abdomen injured, no move or attack, severe bleeding
11
Abdomen injured, victim at 0 hp, severe bleeding
12
Abdomen destroyed, victim killed
13+
As 12 above with tripled damage dice
Location: Torso (6–7)
Severity
Effect
1–3
No unusual effect
4
Torso grazed, minor bleeding
5
Torso struck, victim stunned 1 round, reduced to 1/2 move with minor
bleeding
6
Shield damage, torso struck, 1/2 move & minor bleeding
7
Armor damage, torso struck, 1/2 move, –2 penalty to attacks; if no armor,
torso injured, no move or attack, severe bleeding
8
Torso injured, major bleeding, 1/2 move, –4 penalty to attacks
9
Shield damage; torso struck, –2 penalty to attacks; if no shield, torso
injured, severe bleeding, no move or attack
10
Torso injured, severe bleeding, no move or attack
11
Torso destroyed, victim reduced to 0 hit points with severe bleeding
12
Torso destroyed, victim killed
13+
As 12 above with tripled damage dice
Location: Arms (Left 8, Right 9)
Severity
Effect
1–3
No unusual effect
4
Hand struck, weapon dropped, minor bleeding; no effect on shield arm
5
Arm struck, shield damage/weapon dropped, minor bleeding
6
Hand injured, –2 penalty to attacks/shield dropped
7
Armor damage, arm struck, minor bleeding; if no armor, arm injured,
major bleeding
8
Hand severed, stunned 1 round, major bleeding, shield or weapon
dropped
9
Armor damage, arm broken; if no armor, arm severed, stunned 1d6
rounds, major bleeding
10
Shoulder injured, no attacks, major bleeding
11
Arm severed, severe bleeding, 1/2 move
12
Arm severed, no move or attacks, severe bleeding
13+
As 12 above with tripled damage dice
Location: Head (10)
Severity
Effect
1–3
No unusual effect
4
Head grazed, stunned 1d3 rounds, minor bleeding
5
Head struck, helm removed, victim stunned 1 round; –2 penalty to attack
rolls, minor bleeding if victim had no helm
6
Head struck, minor bleeding, victim blinded for 2d4 rounds by blood in
eyes
7
Helm damaged, face injured, stunned 1d6 rounds, minor bleeding, 1/2
move, –4 penalty to attacks
8
Skull broken, helm damaged, victim reduced to 0 hit points, major
bleeding
9
Throat injured, severe bleeding
10
Skull destroyed, victim reduced to 0 hp, severe bleeding, Int, Wis, Cha
all drop by 1/2 permanently
11
Throat destroyed, victim killed
12
Head severed, immediate death
13+
As 12 above with tripled damage dice
Piercing vs. Humanoids
Hit Location Chart
d10 Roll
Location
1–2
Right leg
3–4
Left leg
5
Abdomen
6–7
Torso
8
Right arm
9
Left arm
10
Head
Location: Legs (Right 1–2, Left 3–4)
Severity
Effect
1–3
No unusual effect
4
Leg grazed, victim knocked down
5
Leg struck, minor bleeding
6
Leg injured, minor bleeding, 2/3 move
7
Armor damaged; leg injured if target has no leg armor, 1/2 move, major
bleeding
8
Knee broken, minor bleeding, 1/3 move, –4 penalty to any attacks
9
Armor damaged, leg struck, minor bleeding, 2/3 move; if target has no
leg armor, leg broken, major bleeding, 1/3 move, –4 penalty to attacks
10
Hip broken, no move or attack, major bleeding
11
Leg broken, severe bleeding, no move or attack
12
Leg destroyed, no move or attack, severe bleeding
13+
As 12 above with tripled damage dice
Location: Abdomen (5)
Severity
Effect
1–3
No unusual effect
4
Abdomen grazed, minor bleeding
5
Abdomen struck, victim stunned 1 round and reduced to 2/3 move with
minor bleeding
6
Armor damaged; victim stunned 1d4 rounds, minor bleeding, 2/3 move if
no armor
7
Abdomen injured, major bleeding, 1/2 move, –2 penalty to attacks
8
Abdomen injured, severe bleeding, 1/2 move, –4 penalty to attacks
9
Armor damage, abdomen injured, minor bleeding, 1/2 move and –2
penalty to attacks; if no armor, victim at 0 hit points, major bleeding
10
Abdomen injured, 1/3 move, no attack, severe bleeding
11
Abdomen injured, victim at 0 hp, severe bleeding
12
Abdomen destroyed, victim killed
13+
As 12 above with tripled damage dice
Location: Torso (6–7)
Severity
Effect
1–3
No unusual effect
4
Torso grazed, minor bleeding
5
Torso struck, 2/3 move with minor bleeding
6
Shield damage, torso struck, 2/3 move & minor bleeding
7
Armor damage, torso struck, 2/3 move, –2 penalty to attacks; if no armor,
torso injured, no move or attack, severe bleeding
8
Torso injured, major bleeding, 1/2 move, –4 penalty to attacks
9
Shield damage; torso struck, –2 penalty to attacks; if no shield, ribs
broken, severe bleeding, no move or attack
10
Ribs broken, severe bleeding, no move or attack
11
Torso destroyed, victim reduced to 0 hit points with severe bleeding
12
Torso destroyed, victim killed
13+
As 12 above with tripled damage dice
Location: Arms (Left 8, Right 9)
Severity
Effect
1–3
No unusual effect
4
Hand struck, weapon dropped, minor bleeding; no effect on shield arm
5
Arm struck, shield damage/weapon dropped, minor bleeding
6
Hand injured, –2 penalty to attacks/shield dropped
7
Armor damage, arm struck, minor bleeding; if no armor, arm injured,
minor bleeding
8
Arm broken, victim stunned 1 round, minor bleeding, shield or weapon
dropped
9
Armor damage, arm injured, –2 penalty to attacks or shield dropped; if
no armor, arm broken, stunned 1d6 rounds, major bleeding
10
Shoulder injured, no attacks, major bleeding
11
Arm destroyed, major bleeding, 2/3 move
12
Arm destroyed, no move/attack, major bleeding
13+
As 12 above with tripled damage dice
Location: Head (10)
Severity
Effect
1–3
No unusual effect
4
Head grazed, stunned 1d3 rounds, minor bleeding
5
Head struck, helm removed, victim stunned 1 round; –2 penalty to attack
rolls, minor bleeding if victim had no helm
6
Eye injured, –4 penalty to all attacks; if helmed, victim is only stunned 1
round instead
7
Helm damaged, face injured, stunned 1d6 rounds, minor bleeding, 2/3
move, –4 penalty to attacks
8
Skull broken, helm damaged, victim reduced to 0 hit points, major
bleeding
9
Throat injured, severe bleeding
10
Skull broken, victim reduced to 0 hp, major bleeding, Int, Wis, Cha all
drop by 1/2 permanently
11
Throat destroyed, victim killed
12
Head destroyed, immediate death
13+
As 12 above with tripled damage dice