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Author Topic: Basket weaving  (Read 1334 times)

Azerty

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Basket weaving
« on: May 16, 2016, 03:53:59 pm »

I think the absence of basket weaving is jarring, and that it should be possible to use reeds and wicker to produce items such as recipients, hats or furniture.

Such items could be dyed and/or decorated.
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Darkond2100

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Re: Basket weaving
« Reply #1 on: May 16, 2016, 07:32:19 pm »

Underwater basket weaving, it needs to have a workshop with an open water channel under it.
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Dozebôm Lolumzalìs

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Re: Basket weaving
« Reply #2 on: May 18, 2016, 08:40:46 am »

Dammit, beat me to it.

*storms off kicking babies*
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helmacon

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Re: Basket weaving
« Reply #3 on: May 18, 2016, 10:11:10 am »

...although admittedly i think the base idea is a good one. I don't think you can actualy grow reeds though? Idk, i've never bothered to experiment with outdoor farming. Do we have a reliable source of reeds available to the player?
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Starver

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Re: Basket weaving
« Reply #4 on: May 18, 2016, 10:55:09 am »

Needn't be farmable, could be natural and harvestable.

It would be too much to demand the rejigging of geology to create littoral zones besides rivers*, but similar to Minecraft's requirements for sugarcane (atop a suitable ground block adjacent to a water block), or indeed some of the rarer wetland plants already in the game.  Harvesting of the tops leaves reed-roots that regrow, or it just spreads out along (and away from?) banks from any surviving stands, across a suitably porous 'soil', for the option of sustainability and/or encroaching-weed effect, some minor expansion happening each growing season.

(Just riffing on the theme, now...  But encroaching flora, beyond the current random foliage and tree-growth, could be interesting as well. Especially in evil/savage biomes, with much accelerated weed-growth causing further problems to the embarkees. Comparitively placid reed-beds could yet be a hoticultual phenomenon.)

* - As damp and water-logged as a full river-tile, for all intents up purposes, so reduces the safe tunelling distance towards a river-bank, at Z-1 at least, and warnings Z-2.  But 'mud' or 'silt' in rocktype.
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ManaUser

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Re: Basket weaving
« Reply #5 on: May 18, 2016, 02:44:47 pm »

...although admittedly i think the base idea is a good one. I don't think you can actualy grow reeds though? Idk, i've never bothered to experiment with outdoor farming. Do we have a reliable source of reeds available to the player?
What do you think rope reed cloth is made from?
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Starver

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Re: Basket weaving
« Reply #6 on: May 18, 2016, 03:42:32 pm »

(Why do I always misremember that as Rope Weed? Ditto with Sliver Barb as Silver Barb, not helped with the dye produced.)

Rope WReed always seemed to me to be more hemp-like than stiff like proper reeds, though. In my mind's eye, that is, already corrupted by mnemonic misunderstanding.
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ManaUser

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Re: Basket weaving
« Reply #7 on: May 20, 2016, 01:01:03 pm »

Well, there's also papyrus, if that's more of a proper reed.
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Button

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Re: Basket weaving
« Reply #8 on: May 20, 2016, 01:45:43 pm »

This is already moddable into the game. I may or may not already be working on a mod that will include it.
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SanctusTerrae

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Re: Basket weaving
« Reply #9 on: May 24, 2016, 05:27:44 am »

Basketweaving could use sticks or even saplings to create wicker items. Then again, that gets us a bit too close to standard wooden furniture, but...why not? If cut/uncut stone produces two different flavors of constructions that are functionally the same but aesthetically different, than logs vs. sticks/equivalent should produce standard wooden furniture and wicker furniture.

I once described slings as a suggested range weapon that worked off Strength instead of arbitrary crossbow power. Perhaps the attributes that compute into making wicker furniture could be calculated differently than making standard wooden furniture.

While we're at it, different civilizations might prefer one or the other. Dwarves'd prefer the solid wood, while elves light the lighter wicker-

Oooh, a weight difference too. I own a wicker chair, and while it's a pretty tight weave, it's markedly lighter from a similar-sized chair made of solid wood. Not quite as durable though.

Now, if you really want to get into weaving, you could just pick the tall grass growing on the ground and use that. Doing so would turn the tiles into plain dirt, which would grow back later. Now our dwarves have grass skirts...all I need now for them to be on a tropical island with plenty of pineapple trees, a procedurally-generated instrument similar to a ukelele, coconut bras and those flower wreaths...and we've got hawaiian dwarves.

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Darkond2100

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Re: Basket weaving
« Reply #10 on: May 24, 2016, 05:41:36 pm »

basket weaving was just added to MWDF
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your hoard, your dwarves, and your fortress.
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