Higher difficulty levels - Pallas, the Skinless
Raeborga's Harmonic Repeater - Unique Item
Bashing Shield
Angry Shroom transitions into phase 2 of the boss fight
Change logs:Version 0.9.14
Improvements
- Adjusted position of ability abbreviations label on Anvil slots.
- Adjusted Quarterstaff icon pivot.
- Increased the color to full white on the Pause button during "Open All" treasures.
Balance
- Nerfed the Repeating Crossbow's critical chance from 5.5% + 2.5%/Level to 7.5% + 0.5%/Level.
Bug Fixes
- Fixed a bug where the character would not do the small pause it's supposed to after defeating some bosses.
- Fixed a bug where it was possible for the character to keep walking at the end of a location and the location would never end.
- Fixed a bug where armor abilities were not calculated correctly for some enemies.
- Fixed a bug in the Stone Staff where it would not damage Ghosts at melee range even though it deals Magical damage.
- Fixed a line-ending issue with parsing the data files on Windows.
Version 0.10.0
New Features
- Higher difficulty levels added to locations. Can you get all Cyan ☆s?
- Star Stone can now be equipped.
Improvements
- "Open All" treasures now only stops if it finds an enchanted item that is better than any of your other items.
- Changed the Caves of Fear background and foreground to give it a more claustrophobic feel.
- Cleaned up the Fungus Forest foreground layer.
- Inverted the interaction between Dysangelos' Yes/No options and the Ouroboros Stone. Now it loops around if you choose No.
- Added a scroll container to the difficulty selection submenu to fit more than 3 rows.
- Fixed Pallas' arm where the color was off for a brief moment before the first attack.
Balance
- Changed the Hammer's ability to deal double damage to armored foes into a scaling ability that deals from 2x to 3x damage to armored foes.
- Removed mini-stun from basic War Hammer and increased it's base damage by 1.
- Changed Stone Hammer's Splash damage to be a rare stat instead of on all Hammers and increased their base damage by 1.
- Fixed a balance issue with Lifesteal where it was healing 1 HP per enemy hit with Splash. Probability of heal is still higher with Splash on many enemies, but only 1 heal per attack is the intended design.
Bug Fixes
- Fixed a bug with Pause menu buttons where the keyboard shortcuts would not work reliably. E.g: P + L quickly to exit location.
- 2 abilities had the same abbreviation 'p'. Changed one to 'P'.
- Fixed a rare ability bug where the attack target was missing at the time the ability triggered.
Version 0.10.1
Features
- Added a re-roll for realocating the Enchantment on items.
Improvements
- Added a space at the end of the messages that are shown when you switch loadouts with the Utility Belt, so they don't get confused with resource numbers.
- Star Stone is now colored correctly when equipped.
Bug Fixes
- Fixed a critical bug where the character would walk straight past enemies if two items that cannot attack were equipped.
- Fixed a bug where the player would often start levels with double armor.
- Fixed a minor issue where the "Open All" treasures behavior could continue even after you interrupted it and tried to open a single treasure.
Version 0.11.0
New Features
- Added Dashing Shield.
- Added Bashing Shield.
Can you discover the craft recipes?
Improvements
- Replaced Stone Sword's Splash damage with Critical Chance and Multiplier.
Balance
- Slightly lowered Splash gain per upgrade level so it doesn't go over 100%.
- Increased Sword and Stone Sword damage per level from 1.5 to 1.55.
- Increased Stone Sword attack speed gain per level from 0.75 to 0.9
- Increased Big Sword's attack cooldown by 2 frames.
- Decreased Big Sword's enchanted base attack speed bonus by 1.
Bug Fixes
- Fixed a problem with slow motion going too long when you hit many enemies with a Splash weapon.