Bronze Guardian - Different weapons. Its hammer evolves each time it powers-up.
Bronze Guardian death animation.
Change logs:Version 0.9.3 - July 15
New Features
- Added new Shield ability: "+X Armor for each engaging <Element> enemy".
- Old Shields and Staves which were missing an ability get this new one.
Improvements
- Tweaked animation threshold on Staves so they play the melee animations from 1 step farther.
Balance
- Buffed player armor degen from -1 to -0.5 armor per second.
- Reworked how armor degenerates if you swap to a weaker shield or to no shield.
- Reworked Staves: Range from 20 to 10; Damage from 1+1/Lv to 1+1.4/Lv; Health stat replaced with Armor.
- Buffed the Punch cooldown on Angry Shroom ☆5 by -0.5 seconds.
Version 0.9.4 - July 17
- Hammers now deal double damage to Armored foes instead of having a Health stat.
- Fixed a possible memory leak with the new ability "+Armor per engaging enemy".
Version 0.9.5 - August 6
Improvements
- Added custom exception handling which copies the errors to your clipboard.
- Minor tweak to player position when talking to Dysangelos.
- Swapped order of resource costs in the Craft Utility Belt workstation task, to be in line with other tasks.
- Added item loadout to the diagnostics info.
Balance
- Nerfed the attack cooldown on the Hatchet by 2.
- Buffed the Stone Scarab hitpoints from 8 to 10 and damage from 2 to 3.
- Adjusted Mosquito distribution in Deadwood Canyon ☆1 so the outcome is more deterministic.
- Removed one Scarab from Deadwood Canyon levels ☆3-5 to keep the difficulty as intended.
- Nerfed Xyloalgus' ☆3 hitpoints from 220 to 210.
- Removed one Crossbow copy from the Rocky Plateau ☆3 treasure.
Bug Fixes
- Fixed a critical bug where dying or leaving a location while a treasure was in mid-air would cause some subsequent levels to get stuck at the end.
- No longer is it possible to advance past Deadwood Canyon ☆2 without upgrading the Sword.
- Harvesting the first Boulder on Rocky Plateau is now a requirement for completing the level and getting the first star.
- The first treasure to drop in the game now plays the correct bounce SFX.
Version 0.9.6 - August 6
- Simplified early game acquisition of the Metal Chunks and their surrounding progress flags to reduce bugs.
- Added time scale and frame delta time to the Diagnostics UI.
Version 0.9.7 - August 7
- Added more error handling to catch the treasure data failing to load.
Version 0.9.8 - August 8
Balance
- Buffed base armor on Stone Shield by 1.
Bug Fixes
- Fixed the parsing of decimal numbers from the treasure data to account for internationalization.
Version 0.9.10 - August 26
Improvements
- Adjusted Green enchantment color to be more visually distinct from the Yellow enchantment.
- Added crafting instructions to the last page of the Booklet
Bugs
- Fixed a bug in Xyloalgus where play would get stuck if you activated the Sight Stone at the same time you defeated the boss.
- Minor adjustments for trying to catch strange bug on OSX when right clicking on an item.
Version 0.9.11 - September 8
- Fixed a crash when right-clicking on empty Anvil slots.
- Fixed a bug where Armor was not scaling correctly on Staves.
- Fixed the collision size on Pallas. It was really small and some weapons were missing.
- Version number added to the diagnostics info (Tab key).
Version 0.9.12 - September 9
- Added item ability abbreviations so it's possible to distinguish similar items at a glance.
- Lowered duration of some Workstation quests by a second or two.
Version 0.9.13 - September 15
Improvements
- Small improvement to location of green ! notification on enchanted items.
- Renamed Battle Hammer to War Hammer.
- Removed "L:3" from one of the "Upgrade Workstation" quests.
Bug Fixes
- Fixed a bug where music would sometimes not resume after being faded to silent (e.g. Ouroboros used on Rocky Plateau).
- Fixed a bug where Bolesh's awaken animation would sometimes not play from the start.
- Added a max lifetime to Skeletimmies produced by Pallas, so they can't pile up infinitely.
- Fixed a bug where some of the tiling sprites (e.g. Crypt ground fog) were not moving.
- Fixed a bug where some of the stars would be frozen in place at Rocky Plateau.