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Author Topic: Dungeons & Dragons 5e, The world of Lathalus  (Read 5204 times)

snow dwarf

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Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #45 on: August 05, 2016, 07:34:32 pm »

((If you slept in the tavern for a night substract 7 silver, otherwise you will be moving at night. Decide as a team.))
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Dwarmin

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Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #46 on: August 06, 2016, 08:12:06 am »

((I vote for departing at night.))
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Madmachine

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Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #47 on: August 06, 2016, 10:47:17 am »

((Seconded.))
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Andres

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Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #48 on: August 07, 2016, 12:03:40 am »

Go with the party.
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Arcvasti

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Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #49 on: August 07, 2016, 12:19:29 am »

If the rest of the party agrees, depart at night.
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snow dwarf

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Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #50 on: August 13, 2016, 07:32:58 am »

((I'm back from vacation and now I'm able to update on daily basis :).))
You follow a road going east from your current position, and you got to the "wild river" in 8 hours of march. There aren't many villages around here and if you decide to camp, you will have to camp in the wilderness. Do you camp here or continue walking?
((I propose that you guys check out the world map on 2nd page of the OOC. Deep mountains are the ones surrounding the capital (city nr. 5) and you got to the first river on the way to the south-east part of the mountains. Also, soon you will have to ask about the road and do research on the dungeon.))
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Andres

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Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #51 on: August 13, 2016, 06:07:57 pm »

"Half an hour break and then we keep going?"
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Dwarmin

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Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #52 on: August 14, 2016, 01:27:14 pm »

"Indeed, a mild respite does seem in order."
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snow dwarf

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Re: Dungeons & Dragons 5e, The world of Lathalus
« Reply #53 on: August 17, 2016, 07:59:48 am »

You rest for an hour and continue moving. You cross the river and continue to walk for an hour, but now you don't know how to reach the dungeon. You could search all the east side of the deep mountains, but it would take months, maybe even years if the entrance is concealed.
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.
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