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Author Topic: Totally Amazed by hunting  (Read 3114 times)

DDouble

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Re: Totally Amazed by hunting
« Reply #15 on: December 10, 2007, 12:48:00 am »

Do animals not respawn anymore? I know in the original versions, a set number of certain animal populations would always be present. Every time I killed a nightwing, a new one would respawn immediately. Do things actually go "extinct" or endangered now?
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Eagle of Fire

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Re: Totally Amazed by hunting
« Reply #16 on: December 10, 2007, 12:55:00 am »

quote:
Since when was hunting repaired?

As far as I know, 23a?

I've read a lot of posts about people who say that hunters are stupid and unreliable... But out of 20 hunters since I began playing this game, only about half died or were injured. And even when they did get hurt, they brought a sizable amount of meat to the fortress before it happened.

Fair game to me.

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Torak

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Re: Totally Amazed by hunting
« Reply #17 on: December 10, 2007, 01:04:00 am »

quote:
Originally posted by Eagle of Fire:
<STRONG>
I've read a lot of posts about people who say that hunters are stupid and unreliable...</STRONG>

Well back forever ago when I first got into DF (about 21.60-) hunting didnt work at all, the hunters would just walk in a straight line along the edge of the map and sometime get a kill, but then get killed by a pack of elephants (You know, the king of beasts, the true ones) because AI was alot worse then.

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Teldin

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Re: Totally Amazed by hunting
« Reply #18 on: December 10, 2007, 01:14:00 am »

quote:
Originally posted by DDouble:
<STRONG>Do animals not respawn anymore? I know in the original versions, a set number of certain animal populations would always be present. Every time I killed a nightwing, a new one would respawn immediately. Do things actually go "extinct" or endangered now?</STRONG>

All animals have three things that determine how many of them spawn: A "frequency", a "cluster number" and a "population number". So yes, they do go extinct, once their total number reaches 0. Every time they spawn (which is determined by the frequency) a number of them pop into existance (the cluster #). Once they are dead it waits to spawn another group.

Some example max populations:

Mountain goats: 15-30
Frogmen: 10-20
Troll: 5-10
Deer: 15-30
Fox: 10-20
Raccoon: 10-20
Cougars: 2-3
Wolves: 10-20

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Wolfius

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Re: Totally Amazed by hunting
« Reply #19 on: December 10, 2007, 01:42:00 am »

Sounds like it needs to partially replenish the population number each spring, or maybe just have a chance to. So slaughtering the wildlife will have a long-term impact, without perminatly depopulating the countryside.
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BurnedToast

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Re: Totally Amazed by hunting
« Reply #20 on: December 10, 2007, 01:44:00 am »

that's terribly unfortunate. I guess I'll have to go through and edit the raws so the populations of everything (or at least everything huntable) is 999999999999 or something.

it seems odd to me that hunting, which is the most risky way to get food is the one method that is unsustainable. bagging 30 deer and that making them extinct forever in your area seems a bit silly.

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Reign on your Parade

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Re: Totally Amazed by hunting
« Reply #21 on: December 10, 2007, 01:45:00 am »

I beleive that if wildlife stays on the map long enough it will repopulate.
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Earthquake Damage

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Re: Totally Amazed by hunting
« Reply #22 on: December 10, 2007, 02:27:00 am »

I thought the population number indicated how many could potentially appear in a year, the cluster number how many per group that appears, and frequency being how likely (with respect to other creatures that can appear) they are to spawn.  I'm pretty sure population number works the way I think it does for fishable creatures, at least.  It seems to affect how many can be caught each year.
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Shadowlord

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Re: Totally Amazed by hunting
« Reply #23 on: December 10, 2007, 09:49:00 am »

I had one marksdwarf hunter, who had previously brought back dead jaguars, die while hunting one. When I investigated, I found no trace of bolts on the ground or in his quiver, leading me to presume that he brought one, fired it, and then charged the jaguar and got ripped to shreds.

My other hunter machine-gunned that same jaguar to death a couple minutes later.

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Another

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Re: Totally Amazed by hunting
« Reply #24 on: December 10, 2007, 01:54:00 pm »

I had a hunter that became legendary marksdwarf hunting deer, fox, wolves and several jaguars. For some time he had "no job" and I thought that all huntable wildlife was extinct on my map and made him a hauler. After some time I found him in the forest hunting and there was a grisly bear nearby. All 5 bolts that the hunter took with him in a quiver were machine-gunned from 15 tiles away. Only 1 bolt hit the bear and did a minor wound. Then the hunter was pursuing the bear that was actively running away across 2/3 of the local 6x6 map. He finally managed to ambush the bear but didn't even score a single hit as his upper arm was completely torn away. The bear wrestled with him for some time but then got bored and wandered away. The legendary marksdwarf (hunter) who wasn't agile at all and not so strong but superdwarvenly tought was rescued to bed in the barracks without right upper arm, left upper leg, right foot and with some other minor injuries.
He died more then 1 season later from dehydratation because he was losing consciousness from time to time and there is currently no way to reinstall 'rest' job when it is interrupted for some reasons.
Maybe I should coscript him into the military while he was chasing the bear with empty quiver but that would be irreversible and I would lose a great hunter.
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RPB

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Re: Totally Amazed by hunting
« Reply #25 on: December 10, 2007, 01:58:00 pm »

I think population numbers may get replenished over time if you leave the animals alone for a while. Once you get it down to 0, though, you won't get any more animals of that type ever.
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Reign on your Parade

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Re: Totally Amazed by hunting
« Reply #26 on: December 10, 2007, 02:18:00 pm »

So, theoretically, I could trap a bunch of animals, NOT train them, and keep them in a wildlife reserve, occasionally releasing a few to be hunted?
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