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Author Topic: Sector Unknown II  (Read 36036 times)

DontBanTheMan

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Re: Sector Unknown II
« Reply #420 on: January 18, 2016, 03:15:18 pm »

Head to the galley; wouldn't mind some tea at all. "I find keeping the thief in eyesight is a rather futile task; better to be prepared for when he inevitably gets out from under your nose than try to keep him there."
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Life isn't fair, and neither am I.

Strife26

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Re: Sector Unknown II
« Reply #421 on: January 18, 2016, 10:36:31 pm »


"Fair enough strategy for a mediocre thief. The really good ones are going to be doing all their stealing while you're prepared for his vanishing act, however.
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Azkanan

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Re: Sector Unknown II
« Reply #422 on: January 20, 2016, 03:45:28 pm »

Spoiler (click to show/hide)

Vent the bodies.

Check the navigational computer.  Attempt to jump to a planet with a shipyard that doesn't ask too many questions.  Also, how does this ship compare to the Midnight Sun?


On attempting to check the systems, you find the whole thing fried beyond - cheap - repair. It looks like somebody hammered it with a sledgehammer, or a skull or three. The only working component seems to be the cracked speakers to which the GEA officer is communicating.

The ship itself, from what you've seen it as in action, seems to be on-par with the Midnight Sun. The ship itself seems to be somewhat bigger frame, likely a larger cargo hold is somewhere and perhaps even larger crew quarters. The cockpit seems almost the same size for space, though the build is notably different as one might expect per manufacturer.
The weapons are slightly more advanced by output and lack of manual handling, though the shields seem to be lesser.

All said however, the cost of repairs - not only to the systems, but also the damage of gunfire and... dents... plus hull damage caused during the dogfight, will most likely incur more a financial hit than simply upgrading the Midnight Sun.

The engines - or the related interface - seem to have utterly failed.

Leaving the chatter behind ((next quote)), Saxson sets about dragging the corpses to the airlock.

Attempt to get the comms systems functioning again to some decent extent to respond to the authorities. sounds like they have another problem going on, and it gives us a chance to clean up the mess that happened.
"No shooting going on here, Officers. Mr.Masters is safe and sound, on The Midnight Sun. We're just tieing any loose ends before we go in for repairs and finish our errand. There are three of us onboard the other ship, checking for survivors. He's surprisingly tough for royalty, Though I can't say the crew we have found so far are very fortunate."

After a short pause, the comms respond. "Please standby," responds the GEA officer. A tense moment passes as the officer must, presumably, be seeking authorisation of action. At worst, they could either arrest both crews - or what remains of - for unlawful firearm activity in low orbit, or take the ship for their own.

"Authorisation has been given that Clive Masters is beyond our jurisdiction. As the founding person, the derelict ship is now his. Please vacate this space shortly with him and his ship."

« Last Edit: January 20, 2016, 03:47:06 pm by Azkanan »
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A pool of Dwarven Ale.
WHO IS RESPONSIBLE FOR THIS ?

~Neri

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  • Now back to our regularly scheduled bark.
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Re: Sector Unknown II
« Reply #423 on: January 21, 2016, 08:10:42 pm »

((Darned notifications.))

((I'm honestly not seeing much I can do here. Roboticists and mechanics can't really do much without supplies, and not having combat skills means combat is not an option.))
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DontBanTheMan

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Re: Sector Unknown II
« Reply #424 on: January 21, 2016, 08:26:45 pm »

Drink some tea and chatter. Not much for me to do in this situation.
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Dustan Hache

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  • What protagonist?
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Re: Sector Unknown II
« Reply #425 on: January 21, 2016, 08:31:57 pm »

Spoiler (click to show/hide)

Vent the bodies.

Check the navigational computer.  Attempt to jump to a planet with a shipyard that doesn't ask too many questions.  Also, how does this ship compare to the Midnight Sun?


On attempting to check the systems, you find the whole thing fried beyond - cheap - repair. It looks like somebody hammered it with a sledgehammer, or a skull or three. The only working component seems to be the cracked speakers to which the GEA officer is communicating.

The ship itself, from what you've seen it as in action, seems to be on-par with the Midnight Sun. The ship itself seems to be somewhat bigger frame, likely a larger cargo hold is somewhere and perhaps even larger crew quarters. The cockpit seems almost the same size for space, though the build is notably different as one might expect per manufacturer.
The weapons are slightly more advanced by output and lack of manual handling, though the shields seem to be lesser.

All said however, the cost of repairs - not only to the systems, but also the damage of gunfire and... dents... plus hull damage caused during the dogfight, will most likely incur more a financial hit than simply upgrading the Midnight Sun.

The engines - or the related interface - seem to have utterly failed.

Leaving the chatter behind ((next quote)), Saxson sets about dragging the corpses to the airlock.

Attempt to get the comms systems functioning again to some decent extent to respond to the authorities. sounds like they have another problem going on, and it gives us a chance to clean up the mess that happened.
"No shooting going on here, Officers. Mr.Masters is safe and sound, on The Midnight Sun. We're just tieing any loose ends before we go in for repairs and finish our errand. There are three of us onboard the other ship, checking for survivors. He's surprisingly tough for royalty, Though I can't say the crew we have found so far are very fortunate."

After a short pause, the comms respond. "Please standby," responds the GEA officer. A tense moment passes as the officer must, presumably, be seeking authorisation of action. At worst, they could either arrest both crews - or what remains of - for unlawful firearm activity in low orbit, or take the ship for their own.

"Authorisation has been given that Clive Masters is beyond our jurisdiction. As the founding person, the derelict ship is now his. Please vacate this space shortly with him and his ship."

"Confirmed officer, we'll move it back down and leave it in Clive's hands when we land. Sorry to bother everyone."
Armal would check the corpses for anything of value before they are vented, then try to determine if the ship's systems could be repaired or at the very least temporarily replaced..
« Last Edit: January 21, 2016, 09:24:07 pm by Dustan Hache »
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Nunzillor

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Re: Sector Unknown II
« Reply #426 on: January 21, 2016, 09:29:49 pm »

Crud.

Take anything valuable that isn't nailed down.  If it's nailed down, remove the nails and then take it.  Then, try to activate the engines directly without using the interface, get back to Sanctuary.
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Azkanan

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Re: Sector Unknown II
« Reply #427 on: February 04, 2016, 06:31:35 am »

Hi guys, finally had a chance to get here. I'm now working an 8 hour job and then working full time on my project (link in signature) and unfortunately have no spare time any more. If anybody wants to take the reigns on this give me a shout at .

Apologies, it was fun. Clive Masters, what a guy! See you around.
« Last Edit: July 18, 2016, 02:53:28 pm by Azkanan »
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A pool of Dwarven Ale.
WHO IS RESPONSIBLE FOR THIS ?
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