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Author Topic: failure to cave in  (Read 922 times)

loser

  • Bay Watcher
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failure to cave in
« on: May 23, 2008, 12:28:00 pm »

Please let me know if this is a bug or if I've just misunderstood.

I tried to stage a gigantic cave in.  Just before the cave in was scheduled it looked like this, but bigger.

bottom floor

code:
#########
#.......#
#.......#
#.......#
#.......#
#.......#
#.......#
#.......#
#######.#
#######X#

1st floor from from bottom

code:
#########
#-------#
#-.....-#
#-.###.-#
#-.###.-#
#-.###.-#
#-.....-#
#-------#
#######.#
#######X#

2nd floor from bottom

code:
#########
#-------#
#-.....-#
#-.###.-#
#-.###.-#
#-.###.-#
#-.....-#
#-------#
#######.#
#######X#

3rd floor from bottom

code:
#########
#-------#
#-.....-#
#-.....-#
#-.....-#
#-.....-#
#-.....-#
#-----..#
#######.#
#######X#

# = unmined rock
. = blank floor
- = empty space
X = up/down staircase

I removed the last floor square connecting the top of the block-to-be-dropped to the side wall and nothing happened.  I even removed the floor square sitting diagonally, which shouldn't have been holding it up to begin with, and still nothing happened.

Is this a bug?

Do two blocks, one on top of the other, support themselves independently of the rest of the world?

Have I misunderstood how cave-ins work?

Has anyone built floating castles in this manner?

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Silu

  • Bay Watcher
  • The Perfectionist
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Re: failure to cave in
« Reply #1 on: May 23, 2008, 12:41:00 pm »

Do you happen to have cave ins turned off in the init file?
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loser

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Re: failure to cave in
« Reply #2 on: May 23, 2008, 01:01:00 pm »

quote:
Originally posted by Silu:
<STRONG>Do you happen to have cave ins turned off in the init file?</STRONG>
No.  In fact they happened quite a bit after I marked the middle section of that block for Channel and built a bridge to it.

THat led to slow and frustrating population control rather than the drop-a-huge-rock-on-a-roaring-party-and-then-flood-the-room plan I was original shooting for.

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loser

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Re: failure to cave in
« Reply #3 on: May 26, 2008, 08:04:00 pm »

Turns out it was the up/down staircase under the huge block of stone that was holding the whole thing up.

I had that taken out at the cost of one pancaked dwarf and the whole block dropped, but did not break up.

So much for a quick(er) means to hollow out a large space.

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