Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Cavern Fungus clean up  (Read 404 times)

Avin

  • Bay Watcher
    • View Profile
Cavern Fungus clean up
« on: September 25, 2015, 03:04:23 pm »

Is there a way to remove natural fungus from the cavern floors so that I can smooth them and stop plants from growing in specific areas? Alternatively I assume I'll just build floor tiles over them unless someone has other ideas.
 
Logged

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Cavern Fungus clean up
« Reply #1 on: September 25, 2015, 04:06:58 pm »

Building floors will work. Building paved roads work as well, and uses less material, but probably more work. An exploity approach is to place stockpiles that carry nothing (create the default animal stockpile and then disable animal. This stockpile doesn't set up barrels, bins, or wheel barrows either), as that will stop trees (but not moss, I think) from growing.
Note that dirt roads will remove the growth, but it will grow back reasonably quickly. Also note that trees require a cavern height of at least two Z levels, so a roof will also block saplings from maturing.
Logged

celem

  • Bay Watcher
    • View Profile
Re: Cavern Fungus clean up
« Reply #2 on: September 27, 2015, 06:41:33 am »

If you really really want to smooth the floor itself then building either the floor or road as suggested by Patrik and then deconstructing it again should get you bare rock.  Have your engravers on standby however, it'll grow back pretty swiftly.

Logged
Marksdwarf Pillboxes
I wish I had something cool to say about this.  Because it's really cool.