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Author Topic: Do X-webs = presence of X-creature?  (Read 1075 times)

Albedo

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Do X-webs = presence of X-creature?
« on: June 05, 2015, 06:05:39 pm »

Embarked, and saw several "brown recluse spider man webs" in the area. Does that mean that they'll spawn, or have a (stronger?) chance to?


Another reason I ask, is that in the (surprisingly uninformative) wiki article they're labeled as "savage", and this embark is "sinister" (Evil/Benign), which makes me wonder if that tag means what I think it means. :/

http://dwarffortresswiki.org/index.php/DF2014:Brown_recluse_spider_man


Lastly, if/when I do meet something like this, how tough are they, typically?  I'm guessing it's best to deal with them via marksdwarves (or cage traps), just avoid the no-stun/no-pain/webs/syndrome threat w/ anything melee-based?
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Quietust

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Re: Do X-webs = presence of X-creature?
« Reply #1 on: June 05, 2015, 06:54:08 pm »

Embarked, and saw several "brown recluse spider man webs" in the area. Does that mean that they'll spawn, or have a (stronger?) chance to?
It means they can spawn, though they'll still be competing with all of the other local creature populations.

Another reason I ask, is that in the (surprisingly uninformative) wiki article they're labeled as "savage", and this embark is "sinister" (Evil/Benign), which makes me wonder if that tag means what I think it means. :/
Did you check all of your local embark biomes?
« Last Edit: June 05, 2015, 06:56:45 pm by Quietust »
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Albedo

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Re: Do X-webs = presence of X-creature?
« Reply #2 on: June 05, 2015, 07:58:14 pm »

Did you check all of your local embark biomes?

Yep - went back and double-checked the original map. Some "Calm" ocean at the edge of that world-map tile a few embark-tiles away, but my small embark doesn't include that (not by several tiles). In fact, there are no land-tiles in that world-map square that are anything but Benign. :/
« Last Edit: June 05, 2015, 08:01:05 pm by Albedo »
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Quietust

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Re: Do X-webs = presence of X-creature?
« Reply #3 on: June 05, 2015, 08:31:15 pm »

I think what happens is that you can get creatures from any biome within 3 region tiles of your embark - I've personally seen stuff like that in the game's memory (local populations, via DFHack), though I don't know the specifics.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Albedo

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Re: Do X-webs = presence of X-creature?
« Reply #4 on: June 05, 2015, 08:59:30 pm »

So you're suggesting it's kinda like a siege, in that they migrate in from "next door" - hmmm, interesting.

I took a look around the neighboring region tiles, to see what those had to say for themselves - a few "Calm" tiles, but nothing "Savage" of any stripe within 12 Region tiles (way up north, some Untamed Wilds). (It's a Pocket map, 16x16, so region tiles and world tiles are essentially the same.)

I did another embark experimentally in a wider locale, big 4x6 footprint to look around - signs of those webs in about half the neighboring tiles, so it wasn't just a quirk of my little zone.

(Was going to add that DFHack is enabled but it's a vanilla map, no mods - Pocket, lowest savagery, shortest history, highest civs and sites, etc.)
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Loci

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Re: Do X-webs = presence of X-creature?
« Reply #5 on: June 06, 2015, 10:47:39 am »

Lastly, if/when I do meet something like this, how tough are they, typically?  I'm guessing it's best to deal with them via marksdwarves (or cage traps), just avoid the no-stun/no-pain/webs/syndrome threat w/ anything melee-based?

While they do have moderately dangerous venom, they lack the [CAN_DO_INTERACTION:MATERIAL_EMISSION] tag, so they won't spray webs like a GCS. I suspect an armored melee squad should have no difficulty dispatching them.
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PatrikLundell

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Re: Do X-webs = presence of X-creature?
« Reply #6 on: June 06, 2015, 10:54:56 am »

And you don't have to kill all animal men on sight. Many of them are not hostile (unless you make them so). I don't know if hostility is somehow tied to species, though.
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