((To cut down on time spent deciding over loot, I'll generally roll loot on a per character basis. Feel free to either trade or horde what the dice throw at you.
Resting requires the agreement of the entire party, and requires one ration each. Mana will be fully restored, while HP may take multiple rests. Kevak may attempt to speed resting HP recovery with only Mutate with a low failure chance, if you trust his mutation magic.))
Use 3 + light and change to thrust the dungeon into light, then travel to the east.
"Ah hah! Time to start this little adventure! I'm going to go investigate the source of that light! Maybe someone else is down in this pit as well!"
Gorge confidently heads off to the east
{8} - Gandalf creates a brightly glowing sphere. It seems to be stuck to the ceiling.
Room roll: {20}
Gorge and Gandalf discover a treasure room! Lightly glowing lichen grows here, although it's largely drowned out by the light spilling in from Gandalf's light spell. Water flows to the south. It feels particularly peaceful here.
{4} - Gorge finds a few silver coins and a vial of blue, watery liquid.
{7} - Gandalf finds several silver coins, as well as a vial of thick green liquid and one of white, watery liquid. He also finds a wand.
The pair hears a scream from the west.
Verina uses Mutate+Nourish with 4 mp on her eyes to grow eyeshine and expand her visible spectrum into the infrared.
{1} - Ow. Ow. Ow.
{2} - Verina screams loudly from the failed spell, drawing the attention of a pair of goblins.
-3 HP
BlindUse creation + weaponry to create a loaded pepperbox revolver.
Travel north.
{2} - Krits watches half the party split off to the east, and then begins a spell to create a second gun. Disturbing fleshy noises and screaming distract him, resulting in a useless near-gun, which explodes and hurts his hand.
A pair of goblins approach from the south.
-3 mana
-1 HPHP: 2/5
MP: 6/10
Level: 1
Blind
Name: Verina Velstron.
Class: Biomancer with a dabbling of Necromancy. ((Biomancy is manipulation and control of organic matter. Advanced abilities involve shapeshifting and remote control of organics. Necromancy and Biomancy have a tendency to bleed into one another.))
Symbol/color: Purple ¥
Concepts: Mutate, Nourish, Imitate Life
Armor: Novice Biomancer Robes +0
Weapon: Bone Knife +1
Inventory: Backpack, Rations x3, Torch, Least Mana Potion, Manaflower seed packet, Liferoot seed packet.
HP: 5/5
MP: 10/10
Level: 1
Name: Gorge
Class: Geomancer
Symbol and Color: Brown %
Concepts: Stone, Fracture, Expansion
Armor: Novice Geomancer Robes +1
Weapon: Quartz-tipped staff +1
Inventory: Backpack, Rations x3, Torch, Least Mana Potion
3 silver coins
Vial of blue watery liquid
HP: 5/5
MP: 7/10
Level: 1
Name: Gandalf the gay
Class: Rainbowmancer
Symbol and Color: RAINBOW !
Concepts: Light, Fabric, Change
Armor: Novice Rainbow Robes +0
Weapon: Rainbow Short Sword +1
Inventory: Backpack, Rations x3, Torch, Least Mana Potion, 5x fabric strips of various colors
8 silver coins
Vial of green thick liquid
Vial of white watery liquid
Wand A
HP: 4/5
MP: 7/10
Level: 1
Name: Krits
Class: Dakkamancer
Symbol and Color: Red @
Concepts: Creation, Weaponry, and Kinetic Energy
Armor: Novice Camo Robe
Weapon: Flintlock Black-powder Pistol +5d/-3hit [1/1]
Inventory: Backpack, Rations x3, Torch, Least Mana Potion, 1x black powder frag grenade