Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11]

Author Topic: Magitech Mechs  (Read 8727 times)

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Magitech Mechs
« Reply #150 on: August 06, 2014, 01:26:45 pm »

Well that defend is kinda cool now,
futuka use parry i guess
Dat's me now, and I already said that :P
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Magitech Mechs
« Reply #151 on: August 06, 2014, 06:00:28 pm »

Interesting... In that case, I'll think I'll boost Varee's defense by one using Pinpoint Shield and intercept the two attacks he can't defend against by discarding the other 4 cards.

Reminder: You can only use a card's ability once per round. So you can only Defend against one of the attacks.

If you guys want to minimize wounds, you could Defend one attack and have Varee split his Parry and Armor between two attacks. With the Pinpoint Shield on one of them, he'll only be taking a few damage cards.

Also, since the Mech's attack strength was reduced you need to tell me which Attack you'll be taking yourself so I can properly distribute damage.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

EagleV

  • Bay Watcher
  • Oblivisci tempta quod didicisti
    • View Profile
Re: Magitech Mechs
« Reply #152 on: August 07, 2014, 01:52:01 am »

I'll take a non-reduced one.
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Varee

  • Bay Watcher
    • View Profile
Re: Magitech Mechs
« Reply #153 on: August 07, 2014, 02:00:57 am »

well i will have to take atleast one damage anyway as we only have 3 defend.
Armor and parry to 3 and 2 dmg then took the last three(undefended only give one wound no matter what right?)
Logged
Living on the opposite part of the world is sometime a problem

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Magitech Mechs
« Reply #154 on: August 07, 2014, 12:20:08 pm »

well i will have to take atleast one damage anyway as we only have 3 defend.
Armor and parry to 3 and 2 dmg then took the last three(undefended only give one wound no matter what right?)

Yeah, undefended is one wound regardless of the strength.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Magitech Mechs
« Reply #155 on: August 19, 2014, 07:16:31 pm »

Sorry, folks. I keep meaning to do stuff with this, but I've just been too busy. I think I'm going to have to officially call it dead.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Magitech Mechs
« Reply #156 on: August 20, 2014, 05:03:42 am »

It's a shame. It's a bit too granular to play smoothly on a forum unless all participants are super on-the-ball.
« Last Edit: August 20, 2014, 09:34:44 am by notquitethere »
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Magitech Mechs
« Reply #157 on: August 20, 2014, 09:10:46 am »

It's a shame. It's a bit too granular to play smoothly on a forum unless al participants are super on-the-ball.

Yeah. Works much better in physical form.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
Pages: 1 ... 9 10 [11]