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Author Topic: Whups, What did I do to the oceans? (34.11 worldgen oddity and related question)  (Read 632 times)

flameaway

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So, I was playing with world gen trying to get a few more volcanoes and towers:
 
Spoiler (click to show/hide)

And the game came up with this:

[/img]
[img=http://s6.postimg.org/4m8ifmujx/Dry_World.jpg]http://

Why is there no water in the oceans? Look how strange that map looks -- like Armok sucked up all the water with a big 'ol straw.  I've never seen this happen. 

Can anyone tell me what I did to all the oceans?

This is fairly strange and seems a bit buggish, because when I look at the local view in the embark screen, water is displayed and I can't embark on the "dry" land shown on the world map.

Okay, that's interesting, but I wouldn't be troubling ya'll except for the other pictures.  I embarked using DFhack directly between two large Dwarven sites, (because of the volcano and the staggering amount of resources available, at that spot.

I embarked and at first, thought I'd mistakenly opened the arena, the landscape was that weird looking. 

Here's what I saw.



http://s6.postimg.org/rp3msjlf5/What_I_saw_first.png

What the heck is that!   I revealed the map and started looking about.  This is main ground level.


http://s6.postimg.org/5r2kl0h0x/Embark_Pause_Bottom.png

That looks sort of engineered.  Did the dwarves next door make a quarry out of my embark site?

(I've included links in case the pictures aren't displaying correctly.  If the pics can't be seen, would someone mind telling me what I've done wrong?)
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therahedwig

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Are you sure those aren't just evil oceans?
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flameaway

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Well I suppose they could be; is that how evil oceans are displayed -- as dry anti-oceans?  Looks like sand, but maybe it's just brown colored water tiles.

I've never messed around with pumping up the evil on a map before.  The game is hard enough without fleshing eating clouds unpackaging my mechanics while they build my latest invention.
« Last Edit: August 02, 2014, 03:23:24 pm by flameaway »
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Henny

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Yeah, those look like evil oceans. Extra large regions have a higher chance of being evil or good, and that's usually oceans.
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flameaway

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@ Henny

"Yeah, those look like evil oceans. Extra large regions have a higher chance of being evil or good, and that's usually oceans."

Okay thanks.  What about the weird landscape?
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Fat Friar

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If you were trying to gen a world with lots of volcanoes, I'm guessing you turned up volcanism? My usual worldgen has high volcanism, and spires like that are not uncommon. That's actually not entirely unrealistic, massive igneous bodies tend to have dramatic relief due to fracturing and subsequent erosion.
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flameaway

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Yes I did turn up volcanism, and messed with the meshes as well. 

So those are natural, huh?  Very cool.  The ramps are not constructed so you must be right.

I feel better about the map now -- for some odd reason.

{shrugs}

Thanks for the geology lesson. I'm gonna go Google that and see if there are pictures.


:)
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Fat Friar

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oh! I was gonna edit my post to include these, but here's a couple examples off the toppa my head

http://en.wikipedia.org/wiki/Devils_Tower
http://en.wikipedia.org/wiki/Enchanted_Rock

As for not being able to embark here by default, copy the world and check the map again - your chosen site may have been all mountain tiles.
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flameaway

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{the pieces click together}

Ah! I get it.  I've been to Devil's Tower, and I seem to remember the guide telling us that the throat of the volcano is made of harder rock that erodes much more slower that they other stone in the area.

{goes and checks the wiki}

It's a bit more complicated than that I guess. 

I just didn't connect the Devil Tower to these map structures. Though it does make sense, now that you've explained it.

That's pretty subtle map generation, isn't it?
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