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Author Topic: How do I get masterwork to use the generic bog standard 'Toady uses this' font?  (Read 696 times)

King Doom

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Masterwork looks amazing from the descriptions I've read, but when I start it to see for myself I can barely even focus on the font it uses, I have serious problems seeing it at all. The start menu may as well be blank.  Is it possible to switch to the same fonts basic unmodded DF uses?
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Meph

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    • worldbicyclist

Sure. Take any ascii tileset, rename the file to font.png and put it into dwarffortress/data/art. Thats it. :)

Or you can disable "item graphics", and set print mode to STANDARD. This allows true type, which you can toggle ingame with F12. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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King Doom

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Brilliant! Thank you very much, I can see what's happening again!
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Gamerlord

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Would that work if I wanted the graphics on screen to be MW, but the writing (on menus and sidebars) to be base DF?

palu

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Make sure  Item grapjics are on, the put a 16x16 ASCII font into data/art, the set the FONT and FUULFONT in init.txt to that tileset. (GRAPHICS_FONT is for the main screen. Make sure creature graphics is on
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Hmph, palu showing off that reading-the-instructions superpower.
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