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Author Topic: Stone Arrows/Bolts?  (Read 1365 times)

deepspaceprobe9

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Stone Arrows/Bolts?
« on: August 13, 2014, 10:01:35 pm »

Anyone know where I could go in the raws to make it possible to create stone bolts at a craftsdwarves workshop?
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Deon

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Re: Stone Arrows/Bolts?
« Reply #1 on: August 14, 2014, 03:48:21 am »

You can check Genesis mod for rocktip bolts/arrows.

I've made "rocktip" a type of wood with a property of stone. It's a necessary workaround because there's no stockpile option for stone ammo.
Then you simply create a reaction to craft such arrows.
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deepspaceprobe9

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Re: Stone Arrows/Bolts?
« Reply #2 on: August 14, 2014, 08:44:08 am »

OK, thanks.
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YAHG

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Re: Stone Arrows/Bolts?
« Reply #3 on: August 14, 2014, 12:10:12 pm »

My theory is this should work with either STONE or ROCK inputs :). I realize you have already been answered but I wanted to chime in /help/feel helpful/etc.  :-X.

Still needs a building to be at or tags for adventure style play.

Code: [Select]
[REACTION:CARVE_STONE_ARROWS]
[NAME:carve bone arrows]
[REAGENT:STONE:1:NONE:NONE:NONE:NONE]
[IS_STONE]
[PRODUCT:100:1:AMMO:ITEM_AMMO_ARROWS:GET_MATERIAL_FROM_REAGENT:STONE:NONE]
[FORCE_EDGE]
[SKILL:STONECRAFT]

deepspaceprobe9

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Re: Stone Arrows/Bolts?
« Reply #4 on: August 14, 2014, 01:26:04 pm »

It's, all right, the more methods the better!
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deepspaceprobe9

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Re: Stone Arrows/Bolts?
« Reply #5 on: August 14, 2014, 11:53:27 pm »

The link to Deons' mod did not work on my computer, strangely. So I tried YAHGs' method. For some reason, the dwarves were unable to tell the difference between a sewer brew barrel and diorite... I can't see what the problem is.
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Orange Wizard

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Re: Stone Arrows/Bolts?
« Reply #6 on: August 15, 2014, 12:17:27 am »

I think the IS_STONE tag is in the wrong place?
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YAHG

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Re: Stone Arrows/Bolts?
« Reply #7 on: August 15, 2014, 07:52:09 am »

I think the IS_STONE tag is in the wrong place?

I haven't tested that so who knows? I figured it was a tag in the material token for stones so I could use it as a flag for both rocks and boulders. Of course you could just use "STONE:NONE:NONE:NONE" and drop it assuming its fortress mode. It does make me curious about a STONE->ROCK->sling ammo reaction  8). If only we could make our dwarves gather rocks like in adventure mode INFINITE AMMAH!!! :o

scamtank

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Re: Stone Arrows/Bolts?
« Reply #8 on: August 15, 2014, 07:57:12 am »

Yeah, IS_STONE isn't a valid reaction modifier at all. That's only for material definitions.

There's no straight-up "USE_SOME_KINDA_ROCK" modifier, but if you're not afraid of some copypaste action, you could add a [REACTION_CLASS:ARROW_TIPS] to any kind of stone you'd deem worthy of being used and have the reagent look only for that.
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YAHG

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Re: Stone Arrows/Bolts?
« Reply #9 on: August 15, 2014, 08:24:23 am »

Yeah, IS_STONE isn't a valid reaction modifier at all. That's only for material definitions.

There's no straight-up "USE_SOME_KINDA_ROCK" modifier, but if you're not afraid of some copypaste action, you could add a [REACTION_CLASS:ARROW_TIPS] to any kind of stone you'd deem worthy of being used and have the reagent look only for that.

Good plan, although you could just put that in the material template for stone, like cheese is inside of milk. :)

scamtank

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Re: Stone Arrows/Bolts?
« Reply #10 on: August 15, 2014, 08:36:52 am »

Ah, but that encompasses crap like clay, porcelain and plaster too. An awful lot of things have IS_STONE.
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YAHG

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Re: Stone Arrows/Bolts?
« Reply #11 on: August 15, 2014, 08:41:21 am »

Ugg, bummer we can't/I don't know how to check material properties like yield etc. when running reactions  :(

deepspaceprobe9

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Re: Stone Arrows/Bolts?
« Reply #12 on: August 15, 2014, 09:52:33 am »

Shoutout to scamtank and YAHG for answering my questions not only on this thread, but the rest of mine! I'm honestly better at creature making.
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Agent_Irons

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Re: Stone Arrows/Bolts?
« Reply #13 on: August 15, 2014, 04:47:00 pm »

Ah, but that encompasses crap like clay, porcelain and plaster too. An awful lot of things have IS_STONE.
I have no idea if strength/density for unbaked clay in the raws are realistic, but clay arrows would be hilarious.

And porcelain arrows would be pretty good, actually. Sharp, certainly. Not effective against hardened armors, but they could cut up flesh but good.
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YAHG

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Re: Stone Arrows/Bolts?
« Reply #14 on: August 15, 2014, 05:35:59 pm »

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