I can see a whole bunch of problems with this so far:
1. "[BLOOD:ALCOHOL_TEMPLATE" - aside from missing its right-bracket, this is complete and total nonsense. You need to first define the material itself (e.g. [USE_MATERIAL_TEMPLATE:BLOOD:ALCOHOL_TEMPLATE]) and then define it as the creature's blood ([BLOOD:LOCAL_CREATURE_MAT:BLOOD]).
2. "[ITEMCORPSE:WOOD]" - ITEMCORPSE needs an item type+subtype and a material. For example, [ITEMCORPSE:WOOD:NONE:LOCAL_CREATURE_MAT:WOOD] (as well as [USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]).
3. "[MILKABLE:ALCOHOL]" - not only did you not specify the material properly, but you also failed to specify the milking rate. [MILKABLE:LOCAL_CREATURE_MAT:ALCOHOL:20000] should let you "milk" the creature every 16 days, but you'll still have the problem of the "milk" being a miscellaneous liquid which your dwarves will not automatically drink, so you would need an additional custom reaction to convert it from LIQUID_MISC to DRINK.
4. "[TISSUE:WOOD]" - nice try, but you need to specify the tissue name (using [TISSUE_NAME:wood:wooden]) and the tissue mateerial (using [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:WOOD] in combination with the material definition required for step 2). You'll also need to specify which tissue layers will be made of wood.
Really, making a brand new creature is not something that can be accomplished by copying and pasting random pieces together - unless you get everything right, it's highly likely that it won't work at all.