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Author Topic: Need a little help with new creature (pet barrel)  (Read 698 times)

Zambaku

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Need a little help with new creature (pet barrel)
« on: July 05, 2014, 03:18:19 pm »

I'm trying to add my first creature to dwarf fortress, the idea is that it's a living barrel used as a pet, it can be killed for wood and booze.

I've come this far:
Spoiler (click to show/hide)


How do I go about the body design? I haven't really figured that out, will my current setup work or do I need to add a brain, skull and everything else too it? And how do I make it so it's body is made out of wood and has booze for blood? Many thanks in advance =)
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Zambaku

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Re: Need a little help with new creature (pet barrel)
« Reply #1 on: July 05, 2014, 03:35:04 pm »

Further atempt:

Spoiler (click to show/hide)
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Meph

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Re: Need a little help with new creature (pet barrel)
« Reply #2 on: July 05, 2014, 03:53:03 pm »

I would suggest writing Hugo_the_dwarf, he made a living barrel creature with castes for each type of drink already. I think they are somewhere in the community mod?
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Quietust

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Re: Need a little help with new creature (pet barrel)
« Reply #3 on: July 05, 2014, 04:17:01 pm »

I can see a whole bunch of problems with this so far:

1. "[BLOOD:ALCOHOL_TEMPLATE" -  aside from missing its right-bracket, this is complete and total nonsense. You need to first define the material itself (e.g. [USE_MATERIAL_TEMPLATE:BLOOD:ALCOHOL_TEMPLATE]) and then define it as the creature's blood ([BLOOD:LOCAL_CREATURE_MAT:BLOOD]).
2. "[ITEMCORPSE:WOOD]" - ITEMCORPSE needs an item type+subtype and a material. For example, [ITEMCORPSE:WOOD:NONE:LOCAL_CREATURE_MAT:WOOD] (as well as [USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]).
3. "[MILKABLE:ALCOHOL]" - not only did you not specify the material properly, but you also failed to specify the milking rate. [MILKABLE:LOCAL_CREATURE_MAT:ALCOHOL:20000] should let you "milk" the creature every 16 days, but you'll still have the problem of the "milk" being a miscellaneous liquid which your dwarves will not automatically drink, so you would need an additional custom reaction to convert it from LIQUID_MISC to DRINK.
4. "[TISSUE:WOOD]" - nice try, but you need to specify the tissue name (using [TISSUE_NAME:wood:wooden]) and the tissue mateerial (using [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:WOOD] in combination with the material definition required for step 2). You'll also need to specify which tissue layers will be made of wood.

Really, making a brand new creature is not something that can be accomplished by copying and pasting random pieces together - unless you get everything right, it's highly likely that it won't work at all.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.