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Author Topic: Medieval Ghostbusters: Resuming Testing  (Read 3871 times)

GiglameshDespair

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Re: Medieval Ghostbusters: Temporarily Borked
« Reply #30 on: June 04, 2014, 05:19:41 pm »

PTW.

Will help when possible.
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coolio678

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Re: Medieval Ghostbusters: Temporarily Borked
« Reply #31 on: June 04, 2014, 05:22:38 pm »

I'm still available for testing when you need it, any day after 6 pm eastern time.
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sjm9876

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Re: Medieval Ghostbusters: Temporarily Borked
« Reply #32 on: June 05, 2014, 07:13:07 am »

PTW

I'd help but those screenshots leave me rather certain that I couldn't run it.
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Araph

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Re: Medieval Ghostbusters: Temporarily Borked
« Reply #33 on: June 06, 2014, 10:47:24 pm »

News update: I've gotten a remote server to work. People can connect, and, while I haven't tested it extensively, it seems to be as playable as a local game. After a bit of maintenance, it should be good to go.

However, things are happening for me for some time. Tomorrow I'm graduating from high school, the two days after that family friends are coming up from down in Southern California to visit, the day after that I'm packing, and then I'm flying to Europe for two weeks. As you can imagine, there isn't much time for running a game amidst all that.

I get back from Europe in around three weeks. After that, work on the game will continue.
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Araph

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Re: Medieval Ghostbusters: Resuming Testing
« Reply #34 on: June 27, 2014, 11:32:08 am »

I'm back from Europe. Remote servers are working. Anybody still up for testing? I'm aiming for tonight at around 6:00-9:00ish PST (9:00-12:00ish east coast).
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nenjin

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Re: Medieval Ghostbusters: Resuming Testing
« Reply #35 on: June 27, 2014, 11:42:33 am »

I'm back from Europe. Remote servers are working. Anybody still up for testing? I'm aiming for tonight at around 6:00-9:00ish PST (9:00-12:00ish east coast).

Tonight should work for me.
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choppy

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Re: Medieval Ghostbusters: Resuming Testing
« Reply #36 on: June 27, 2014, 03:21:33 pm »

Yeah, I think tonight will work for me.


Edit: What are we using for voice chat? I personally recommend mumble.
« Last Edit: June 27, 2014, 03:36:07 pm by choppy »
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GiglameshDespair

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Re: Medieval Ghostbusters: Resuming Testing
« Reply #37 on: June 27, 2014, 03:23:59 pm »

6 o clock at night in pst is 2 am in gmt for me, so unfortunately i can't help.
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Araph

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Re: Medieval Ghostbusters: Resuming Testing
« Reply #38 on: June 27, 2014, 04:22:05 pm »

6 o clock at night in pst is 2 am in gmt for me, so unfortunately i can't help.

If there was a game at 12:00-2:00ish tomorrow as well, would you be able to make it then? (So, 8:00-10:00ish GMT)

Edit: What are we using for voice chat? I personally recommend mumble.

I might use Mumble at a later date, but for now we're using Skype. I don't trust myself to get a Mumble server running correctly between now and 6:00, even with Rackspace.
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GiglameshDespair

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Re: Medieval Ghostbusters: Resuming Testing
« Reply #39 on: June 27, 2014, 04:23:02 pm »

...Yes? That should be doable.
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Araph

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Re: Medieval Ghostbusters: Resuming Testing
« Reply #40 on: June 27, 2014, 07:57:22 pm »

EDIT: Nevermind, things came up. And by 'things came up', I mean really obvious bugs just became apparent. The game will be fixed by tomorrow, and we'll aim for a game at the time said before.
« Last Edit: June 27, 2014, 08:00:54 pm by Araph »
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My Name is Immaterial

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Re: Medieval Ghostbusters: Resuming Testing
« Reply #41 on: June 27, 2014, 11:26:26 pm »

Ill be able to help next weekend.

Araph

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Re: Medieval Ghostbusters: Resuming Testing
« Reply #42 on: June 28, 2014, 11:37:26 am »

PC Version
Mac Version

The reason the game didn't work yesterday was because I had forgotten that I hadn't deleted all the demo level's incorrectly placed light probes, which basically meant that the players would be rendered as if in the light even if they were in complete darkness. In a game revolving around hiding, you can understand why this is a problem. That said, the issue is fixed and we should be good to go today, if people can make it.

If there was a game in 2-4 hours from now, would anybody be able to make it?
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GiglameshDespair

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Re: Medieval Ghostbusters: Resuming Testing
« Reply #43 on: June 28, 2014, 05:30:18 pm »

Guess what I forgot about totally?

Sorry.  :-\

I could still do it, though on an equivalent time on any day but friday and next saturday.
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Araph

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Re: Medieval Ghostbusters: Resuming Testing
« Reply #44 on: June 28, 2014, 07:04:18 pm »

Guess what I forgot about totally?

Sorry.  :-\

I could still do it, though on an equivalent time on any day but friday and next saturday.

No worries; I had a group of friends play. It was okay, but we found a bunch of bugs and things to change, so I'll go through the list and fix what we found before the next testing session.
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