Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5]

Author Topic: Animal Forest 1.3  (Read 11461 times)

quinnr

  • Bay Watcher
    • View Profile
Re: Animal Forest 1.3
« Reply #60 on: October 03, 2012, 10:13:39 pm »

I SHALL BE BACK SHORTLY. Probably tomorrow (because I started playing a different game in my free time I had today!). Sorry, been busy as of late and unable to play at all. I miss you guys!
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Doohl

  • Bay Watcher
  • [OMNIPOTENT]
    • View Profile
Re: Animal Forest 1.3
« Reply #61 on: October 03, 2012, 10:30:58 pm »

It doesn't seem like much has been changed or added since I last played it, which was quite a long time ago. The UI is still pretty unfriendly and hard on the eyes.
Logged

Buzzyboy

  • Bay Watcher
    • View Profile
    • Animal Forest Home Page
Re: Animal Forest 1.3
« Reply #62 on: October 11, 2012, 05:31:30 pm »

Would love to hear ways I could improve it.
Logged

Buzzyboy

  • Bay Watcher
    • View Profile
    • Animal Forest Home Page
Re: Animal Forest 1.3
« Reply #63 on: November 16, 2012, 03:27:48 pm »

Version 1.4 has been released!


The details are found here:

http://animal-forest.tk/forum/viewtopic.php?f=3&t=29

But I will also paste the contents of the changes from the post of the link above.


  • When registering an account on the client, it automatically creates a forum account for you.
  • You can now see objects being flinged at other players.
  • Some spells now have graphical effects.
  • Items can now have animations.
  • Added Lights to the roads to increase visibility.
  • There are now 2 Halls. The main hall has trainers like "Badger Trainer", "Squirrel Trainer". These teachers only teach the basic skills. This will prevent new players who don't understand too much yet from putting all their skill points in a skill useless for them as a beginner. The other Hall will have all your other lovable old trainers.
  • Water is easier to find and more around the map.
  • More mining rocks have been added to this map.
  • Salys now cures all of your hunger and not just a portion of it.
  • Flinging damage is now actually based off of your skill.
  • The higher your running skill, the faster you can run.
  • Fixed player disappearing bug in burrows.
  • Increased FPS from 25 to 100. It seems to have fixed some of the slight graphical issues.
  • You are now granted a burrow certificate at your 4000 second interval. (About 4 hours of game play.)
  • Scrounging has been fixed. Before the system was a little screwy with the rarity of items. Such as, you would find more Ironwood logs than regular logs. This has been fixed.
Logged

Squeegy

  • Bay Watcher
  • I don't really have any answers for you.
    • View Profile
Re: Animal Forest 1.3
« Reply #64 on: December 09, 2012, 06:56:01 pm »

Mage's Log, 5th of Walnut

It's still raining. It's always raining.

I'm cold.

Will it ever stop raining?
Logged
I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

Salabasama

  • Bay Watcher
  • Cyber-elf
    • View Profile
Re: Animal Forest 1.3
« Reply #65 on: December 14, 2012, 12:28:56 am »

It will stop raining when Rebus stops crying.
Logged
I keep thinking glacier fortress would be fun, but it always ends up as cave layer fortress.

Salabasama

  • Bay Watcher
  • Cyber-elf
    • View Profile
Re: Animal Forest 1.3
« Reply #66 on: January 12, 2013, 03:39:44 am »

Has anyone heard from Buzzyboy?
Logged
I keep thinking glacier fortress would be fun, but it always ends up as cave layer fortress.

Buzzyboy

  • Bay Watcher
    • View Profile
    • Animal Forest Home Page
Re: Animal Forest 1.3
« Reply #67 on: February 16, 2013, 10:02:20 pm »

The URL has just changed:

http://www.animalforest.net
Logged

Gruntdonttoot

  • Bay Watcher
    • View Profile
Re: Animal Forest 1.3
« Reply #68 on: February 17, 2013, 06:40:43 pm »

This seems really interesting, It'll be my first graphical MUD. A little nervous about screwing up the role playing but I should be fine, well at least I was in SS13.
Logged

Squeegy

  • Bay Watcher
  • I don't really have any answers for you.
    • View Profile
Re: Animal Forest 1.3
« Reply #69 on: February 18, 2013, 04:05:25 am »

Logged
I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

Ianflow

  • Bay Watcher
    • View Profile
Re: Animal Forest 1.3
« Reply #70 on: September 22, 2013, 11:25:19 am »

This seems pretty interesting, even though I'm expecting more of an Animal Crossing feel, this'll probably be Watership Down
Has it gone defunct again, or is back up to working?
Logged
And thus, "The running of the goblins" became an annual tradition and the first dwarven contraceptive.
There are no moghoppers. We have always been allies of Oceania, and at war with Eastasia.
Pages: 1 ... 3 4 [5]