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Author Topic: (TSG) You Are Knight: The Quest to be Heir  (Read 2622 times)

Jembot

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Re: (TSG) You Are Knight: The Quest to be Heir
« Reply #15 on: June 16, 2013, 09:14:56 pm »

I would say waterwheel, then merchants guild, then the air market if we have stay at an inn. Again, depends on how much the inn costs.
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Harbingerjm

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Re: (TSG) You Are Knight: The Quest to be Heir
« Reply #16 on: June 16, 2013, 09:19:40 pm »

Merchants Guild seems like a poor idea given our current mission, and besides, we have a merchants guild contact in the castle.
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Jembot

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Re: (TSG) You Are Knight: The Quest to be Heir
« Reply #17 on: June 17, 2013, 03:06:27 am »

Fair enough then, changing to waterwheel, then air market, then large inn
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Harbingerjm

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Re: (TSG) You Are Knight: The Quest to be Heir
« Reply #18 on: June 17, 2013, 06:05:28 am »

Wouldn't we automatically be going to the inn at the end anyway if we were going to sleep there?
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Weirdsound

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Re: (TSG) You Are Knight: The Quest to be Heir
« Reply #19 on: June 17, 2013, 10:54:29 am »

You currently carry 10 gold pieces, each worth three times what an average peasant makes in a year.

---

When you were a child you used to think the water wheel was a huge place, second only in size to Consolation Castle and the ruins of Ivory Keep. In your travels to the capitol and back you have seen many larger buildings, but Horace's Water Wheel still fascinates you. The wheel itself is rotated by the river and connects to some strange giant steel and copper device that hums. Horace told you once that the river feeds the wheel, which feeds his lights.

You send Tidus ahead to announce your arrival, and several minutes later Horace's men escort your party inside and lead you to the old elf's laboratory.

He greets you from his workbench with a smile. "Billion Krvni? I thought the king cut you down years ago? How good it is to see you alive!"

You blink. Was he losing his senses? The elf was old, old enough to have known at least a dozen Billion Krvnis. It was a common name in your house. "Sir, you are mistaken. I am Billion Krvni, but I am the son of Henry Krvni, and the nephew of the man of whom you speak, who was indeed slain years ago before by birth at the hands of the man who is now our king."

The elf bursts out laughing. "Hehehehe! I had ja going, didn't I? Thought old Horace was losing his wits. eh? I still got plenty of good thinking years left! Its good to see ya boy, so what can these old bones do for you?"

Sighing in relief, you ponder his offer. "I don't know. I have been charged with traveling to Last Inn, where I shall lead twenty or so men against several dozen lesser foes. Is there anything you could do to help me in the upcoming battle?" You phrase you situation in vauge terms, as you have no clue as to Horace's relationship with the guild.

Horace falls silent and ponderous. "Leading men into battle already? You humans sure do grow up fast... I'm not sure I should aid you though... if your brother wins the lordship, and finds that I had taken your side in the contest, he could have me punished. I'd rather remain neutral for now... unless you care to grease my palms."

"...What do you want old elf?"

He smirks and places a hand over your shoulder. "A wife. I prefer human women to my own kind. The one I had when you were little died while you were away at the Capitol. Perhaps you could convince your sister to set me up with one of her students, or that mercenary to spare a female merchant or slave from the caravan from the Frost Dwarves Justice..."

"Y...you k-know about the caravan?"

Horace's smile becomes dangerous. "I know alot of things boy, but don't worry, I have not ratted you out to the Bean Counters. I am an old friend of your bloodline and would never do something like that; If your foe wasn't your brother, I would have helped you for nothing, no questions asked."

Taking a deep breath, you consider his words. "Well what you do ask for is no small thing Horace. I would need to know exactly what help I would get in return for such a favor before I could consider it."

The old elf curls his fingers and ponders your words for a second. "There are two things I could think of doing that would help you on your travels. I could power up one of my golems and send it along with your men; It would likely make it all the way to the Frost Dwarves before losing charge, and you could then sell it to them for a pretty penny. I could also write some prophecy for you, and since I'm not some cheap two-bit fortune teller, I can choose to make the prophecy glorious and worthy of a lord."

"You can't do both?"

Horace shakes his head. "No. I'm old, even for an elf. The same case of Mana-Pox that killed my wife left my magic reserves crippled. I can't cast more than one serious spell every few days... And you can't afford to wait for me to regain my vigor for a second casting if you want to catch those merchants."

You promise to consider his offer and bring him word in the morning, chat with him about your childhood for an hour or so, and then depart to check out the Air Market.

---

It is a business day, so the air market is bustling full of activity. You have no intrest in purchasing food, clothing, or mundane weapons, so you head to the corner of the market where the merchants from the east set up shop with exotic oddities from the swamps, deserts, and city-states beyond.

The cart of a strange orc quickly catches your eye. He is a midget by Orc standards at 5 feet tall, his growth likely stunted by poor breeding or savage beatings in his youth. You approach him and catch his eye. "What are you selling?"

The orc looks you up and down before grinning. "You look of high birth. Do you know your letters?"

"Yes. I was taught to read by a Nun. My Aunt Faye in fact. Are you selling books?"

"Am I ever my pink-skinned friend! I have spent the last four years translating the three sacred spell-tomes of the orc into the human letters of the kingdom." The small orc spreads three heavy books, bound between copper plates, onto his cart. "It isn't discussed much, but your race is actualy savage and emotional enough to use the magic of mine. If you wish to explore the supernatural, the spells in these books would be a unique place to start."

You examine the books, and read the titles which are engraved upon their copper covers. From left to right they are entitled 'The Rites of the Bezerker', 'The Rites of the Transmuter', and 'The Rites of the Shaman'. "How much do these books cost, Orc?"

"Five gold a book."

"Would you be willing to do two books for nine gold?" You haggle.

The merchant pauses for a few seconds to consider, before conceding "Sure."

You nod, and consider making a purchase when you are approached by Allbright and Tidus. Allbright speaks first. "Sir Billion, I have urgent news. I found an ivory dagger in the market with a faint magical aura. I am fairly certain it used to belong to Bert the Bloody, Our Lord of Death, or one of his top lieutenants. The seller has no clue what he's got, and is willing to part with it for only seven gold M'lord. You should make haste and buy it."

"Oh, oh, but Sir Billion!" Tidus chimes in "I found something as well! Some shady looking guy in a stall by the that arms merchant managed to get his hands on a perfect copy of the Royal Seal! He's letting it go for Five Gold! Think of how much trouble we can cause my nasty cousins with a toy like that!"

Determine what you want to buy at the Air Market. Remember, you need some money to put up everybody at the inn, and following the advice of a party member will make them more loyal and willing to do crazy stuff for you down the road.

...

After completing your shopping at the Air Market, you and your men arrive at the Large Inn and request rooms, before seeking out Vandal Pine.

Vandal is found at a long table with his party; there is enough room for you and your men to join them. Taking a seat you examine Vandal's group. Two other warriors, a male and a female, wear the colors of House Pine and the garb of bear calverymen. You had known that the northern houses have no qualms about sending their women to fight alongside their men, but aside from your mother's constant training you have never seen this in practice before.

Two short figures with pale blue-white skin sit on either side of Vandal. You assume they must be frost dwarves, and mages by the look of their robes. You have never met a frost dwarf before, and move to introduce yourself.

"Greetings my stout friends!" You declare, deciding to use the conventions and manners of the common dwarves you met in the Capitol. "I am Billion of House Krvni. Who might you be?"

The dwarves nod politely. "They do not speak the common tongue of the Kingdom." Vandal chips in. "They can read and write it however, so we communicate on paper."

"Are they casters?"

Vandal nods. "Indeed they are. Frost dwarves only ever send Shadow Mages south. Their skin is very sensitive to the sun, so they need to be able to cast an aura of twilight spell to defend themselves against it. They are here to see that we actualy do the job assigned to us, and don't just round up a bunch of poor villagers and turn them in as the rouge merchants. They have no qualms about getting involved in the battle, but we can't afford to get them both killed."

That sends a shiver up your spine. "I was talking to Horace, the local wizard, and he offered me aid in exchange of help finding a wife. He suggested perhaps sending a female prisoner his way after the fight. Do you think the snowmen would object to that?"

The bear cavalryman looks you over and thinks. "I bet they might. The Frost Dwarves are a rather cruel people and they rightly hate the white witches and those who consort with them with a passion. They would likely be opposed to any prisoner escaping whatever torturous death is being prepared for them up north. That said, I doubt it would be terribly hard to slip two or three men with a prisoner away from them by night. I wouldn't mind myself"

You nod in consideration. The rest of Vandal's men appear to be infantry. There are 15 of them; five women and ten men. A few of them look like seasoned mercenaries, but most appear youths of low birth and little training, between Tidus' age and your own. You spend the rest of the evening introducing yourself to your troops, and then retire to your room.

---

You awake and rise carefully from bed, so as not to disturb the serving girl sleeping to your left, and the infantrywoman sleeping to your right. You eat a quick breakfast in the common room of the Inn, and meet up with Vandal, Allbright, and Tidus to plan the day. Vandal still insists that the party set off by noon, which you figure leaves you time to either visit two more places in town, or head to the castle to grab some more gold for your journey.

Chose what you purchased yesterday, and what you do before marching today!

Attractions and Locations in Riverport (Updated):
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Party Information has been updated!

---

Quests and Petitions
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The Court
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Map of your fathers lands
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Party Information:
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Harbingerjm

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Re: (TSG) You Are Knight: The Quest to be Heir
« Reply #20 on: June 17, 2013, 09:18:23 pm »

Ok, we bought the books on Transmuter and Shaman. We also sent Allbright over to the Keep of Fell Gods to tell them about the dagger, in case they are interested in acquiring it themselves (much better they have it than us, I figure).
Not sure about the seal, I guess we could either go to the castle and get some more gold then send Tidus to acquire it and catch up to us (he knows where the merchant was, it shows trust in him, and he should be able to move much faster than the party given they have infantry along), or go to the School and then either the Keep of the Fell Gods or the Watermill to a) check about that wife thing and b) either cash in the wife favour or see whether the dagger tip-off worked. I guess if we don't get the go-ahead from Kaylen it's definitely the Keep, but I'm unsure which to visit if we do.
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