You shoot your brother a smile.
"If you are going to pick off swamp trolls, we might be traveling together Sir Brother. My work takes me to Last Inn as well. The Frost Dwarves have put a bounty on a merchant caravan they caught trading with the White Witches of the North. They are cutting through the swamps to do business with the orc tribes as well."Brandon shoots you a dirty and childlike smile.
"Why Sir Brother, wouldn't that piss off Gladiolus and all his bean counter guild mates?""Only if I get caught."You both laugh. Back when you were both little messing with daddy's advisers was splendid game, but now you are older and the political situation more tense: You silly little games will now have mortal and political ramifications. Brandon seems to come to this conclusion as well, and you both fall silent.
"Well brother, I don't have all day." Brandon breaks the silence
"Which squad do you want?"Frowning, you consider for a moment. Damn his impatience, you wanted time to think it over. At least you had narrowed it down to two, you want well trained heavy infantry to clash with the well equipped caravan guards. You end up making your descision between Wheel and Fang Squad on a whim. You had always been curious about Allbright's horse...
"Deacon Blood. Step forward."Deacon Allbright Blood rose from the table where he had been sitting playing battlestones with a soldier under his command. He was young for a Deacon and a secret keeper; The heretics liked to put older men in positions of power, and Allbright couldn't have been more than twenty five or twenty six. His hair was already heavily graying though.
"Sir?" His voice had adapted his late father's soft and sad tone.
"I have permision from my mother to take 10 men from the guard to accompany me on my impending adventures. I choose Fang Squadron.""It would be an honor. How soon do we march of Last Inn?" A slight hint of smugness or excitement flashes across his face. When you had left Consolation Castle, years ago, Allbright Blood was a boisterous young man who would pick on the castle's children, sometimes including Brandon and yourself. It was strange to see him so... mature.
"Tomorrow at midday Deacon. Have your men ready. We are working with a sellsword who is providing men of his own. We meet at the Inn in town, and then depart."The Deacon nods, opens his mouth to speak, and is promptly cut off by Brandon and his competitive streak.
"Pah. Waiting until tomorrow."You twin sticks out his tounge.
"Sergeant Ronnin Sorrowborn, you and Wild Squad are with me. I want your archers ready to mach in 45 minutes. I intend to beat my brother to Last Inn and hire any sellswords or sellout guardsmen in town before he does."The seven and a half foot tall green-skinned wildman rose from his seat with a laugh. "As you wish Sir Brandon." The half orc gestures to the two men that were his in the room at the moment before leaving. On his way out, Ronnin gives Deacon Allbright a playful swat on the shoulder that causes the man to wince in pain.
Brandon then leans over your shoulder and whispers in your year.
"I'll get there first and look into the guards for you. I'll try to take anybody in the pocket of the guild with me so they wont interfere with your little job. If I suspect somebody could be a problem and can't deal with it myself, I'll leave you a message with Tara. You owe me for this."Brandon leaves, and you slump down at a table in the Barracks, not sure if you are feeling despair and anger because your brother is screwing you out of reinforcements, or feigning it to mask the fact that even in rivalry Brandon still fully intends to cover your ass.
Deacon Allbright Blood and Tidus Greatstone take seats next to you.
"Don't feel glum" your squire advises
"Brandon dosn't have to wait for mercenaries to be ready to leave. Of course he would get a real head start.""Aye" the Deacon agrees.
"Perhaps we should hit town this afternoon to take your mind off your brother's behavior."A smile, one that does a poor job of masking your true emotions, spreads across your face.
"I would actually like that very much."...
The old iron gates to the walled town of Riverport swung open, and you lead your men inside from the back of your horse; She is a massive and strong Rockland Philly, bred by the royal stablemasters for the royals of House Greatstone. You had won her by cheating Crowned Prince Gravel in a game of chance, and had named her Loaded Dice.
Tidus also sits atop a Rockland horse, a powerful Stallion he had named Billion after you to spite his royal cousins. You call his steed 'HB' or 'Horse Billion' to avoid confusion.
Allbright's legendary horse, a Stallion named Drake, is dwarfed by the Rockland monsters that you and Tidus ride, but you can see why some might fear him. Drake is clearly an albino; his hair is white and his eyes blood red. While you can account for his looks however, it is Drake's silence that throws you off. The Stallion's hooves had made no sound on the road, and if the beast drew breath it did so with enough subtly to escape your notice.
The townsfolk gather around exitedly to see you upon spotting your banner, but back off cautiously when they notice you are with the Deacon. None of the stablehands dare come close, so after you dismount two members of Fang Squadron are sent to attend to the horses.
You Stretch and prepare to explore the town.
You likely have time to make two stops if you want to return to the castle for the night, or three if you want to stay at an Inn.Attractions and Locations in Riverport:Large Inn: The Large Inn is the place in town that caters to groups bigger than a standard family, such as soldiers and merchants. Vandal Pine and his men should be around if you wish to meet with them before departing
Smaller Inns: Riverport is a large town with many Inns, Taverns, and Brothels. Places like these are good for eating, enjoying oneself, meeting adventures, and finding private rooms in which to have conversation with party members.
Sea Market: One of Riverport's two main markets. Boats deliver wood and animal products from the Northlands, and Alchemical goods from the Feylands.
Air Market: One of Riverport's two main markets. Trade caravans bring crops and plant fiber clothes from the Riverlands and Stone and Metal products from the Rocklands. Rare oddities from the city states beyond the swamps and deserts will sometimes crop up here.
Temple: A Temple to the King's Pantheon stands in Riverport. It is a good place to pay your respects to the commonly accepted gods, and the priests sell holy water and charms, which may be useful if the merchants you are after have truly been in league with the White Witches.
Keep of the Fell Gods: This small shrine is shared by members of the two herressies most common in your father's lands: The Church of Ivory and the Seamaiden's Honor-guard. The followers of both faiths are close enough to watch each other's backs when inquisitors come from the South.
Horace's Waterwheel: Horace, an elf old enough to remember the Crown Wars, is the last independent wizard on your father's lands. His tower, known as the Waterwheel, is a marvelous place lit by strange glass bulbs full of lightning that he somehow harvests from the Blood River.
Merchant's Guild Office: The base of opperations for the Merchant's guild in the Northern Crosslands. The Guild's system of riders and birds tends to be faster than the Kings messengers, so they often get news from the capitol three or four days faster than everybody else in town.
Consolation Castle Finishing School: A boarding academy where women of high-birth go to learn traditional manners. Most of the students there are from the Northern Houses where manners are in short supply. Your older sister Kaylen was just made the youngest ever head teacher last year.
Party Information has been updated! ---
Quests and Petitions
You have already begun research on the following quests.
M: Chiatto, an elven savage bids you to rescue his daughters. Your advisers suspect they are being held in the town of Bear Inn, and that the quest could be a trap set by Lord Cornish, an enemy of your father.
N: Vandal Pine, a mercenary bids you to help him bring some rouge merchants to justice for trading with evil witches and orcs. The influence of the merchant guild could complicate things... (The quest we are planning to take)
The CourtThe Following are influential people in your fathers court. You are on decent terms with all of them, and it has been years since you have had a substantial talk with any of em.
A: Lady Ursula Holard Krvni is your mother and your father's wife and de-facto captain of the household guard. She is a seasoned rider of both bears and horses, and you hear she still destroys soldiers half her age in spars. She may be trying to spark a war between the Northlands and the Crosslands.
B: Bishop Macon Krvni is the supreme leader of the heretical Church of Ivory, which worships your ancestor Burt 'The Bloody' Krvni as the god of death. The Church of Ivory has been smothered in all the kingdom except in the Krvni lands. Most members of your house worship the classic Pantheon, but will pay their respects to Burt from time to time as well, often in secret. Bishop Macon may be trying to bring his heretical faith out into the open...
C: Samantha Glade is a Priestess of April the Fertility Goddess. Most lords keep a priest of the Pantheon in their court. many lords favor followers of April, as her order is all female, but not celibate.
D: Thomas Doe is the bastard son of Lord Thomas Thrift, the liege lord who your house is in the service of. Thomas the Younger, as he is called, sits on your fathers council to see that his fathers will is obeyed.
E: Simian Gladiolus is your fathers treasurer. Like most treasurers in the Crosslands Simian is a member of the merchants guild: Outside his work in the court he holds a monopoly on the import of exotic spices and drugs to your father's lands.
F: Albus Abbas is your fathers aged wiseman. In his youth he was an assassin and spellweaver for hire, so his areas of expertise are magic, alchemy, poison, and medicine. He is however well read and likely knows more than you in almost any subject imaginable.
Map of your fathers landsI seem to be having a bit of trouble with Imgur at the moment, so here is a link to the map for now:
https://docs.google.com/drawings/d/15EYmyiBQgBXYysEmRhepycaAG2-7mw69Df4AQQ4SLAc/edit?usp=sharingNotable Locations:
Consolation Castle: Home of House Krvni. Consolation Castle was originally built as a small fort by the Krvni's foes to besiege Ivory Castle during the Second Crown War. When the war ended the ennemy withdrew, and Ivory Castle had fallen. The Krvni decided to claim the fort as a consolation prize, and built it into a proper castle where they still live today.
Riverport: The largest town under Krvni control and a fairly significant commercial seaport. Riverport is overlooked and protected by Consolation Castle. It is the Southern most town under Krvni control, and thus is also a major stop along the Crossland Main Road.
Krvnitown: The oldest and second-largest town under Krvni control. Krvnitown is home to what remains to the Church of Ivory and is a rather secretive place home to scary rumors and unfriendly locals who tend to 'disappear' most visitors. Members of the Krvni household are the exception however, the descendents of Burt the Bloody are always welcome in Krvnitown.
Ivory Ruins: The ancestral home of the Krvni bloodline stood for over 3000 years. By the time it fell at the end of the Second Crown War nearly all the internal walls were covered in engraved ivory blocks, enough to make back the entire cost of the war three times over when the king looted and sold it all. Although little stands above ground, the labyrinthine substructure still exists although it is perilous and confusing to navigate. Adventurers explore it anyway, in hopes of finding an undiscovered room with it's ivory still intact.
Three Inns: Three Inns is a small rest stop known for it's hospitality, and for being the northernmost town in the Crosslands. Travlers heading to or from the Northlands by land have to pass through, and scholars and adventures seeking to visit the Ivory Ruins prefer to stay here rather than creepy and murderous Krvnitown. There is a small market here, but most traders prefer the seaport and proximity to the castle guards that Riverport provides.
Last Inn: Last Inn is the first stop on the perilous road through swamp and desert that leads to the independent city states on the other side of the continent. East of Last Inn and the Mountains are only savages in the swamp and bandits in the desert. The town is small, but traders visit it anyway for rare plants and animals that the locals find in the swamps.
-To the East is the Trecherous Swamp Road, which takes at least four months to travel and has no inns along the way
-To the North are the Northlands, home to House Holard and it's vassals. You descend from the Holards on your mothers side
-To the South are the rest of the Crosslands, under lord Thrift and his Vassals. Your lands are considered part of the Crosslands, and your house is vassal to House Thrift. The Crosslands connect to all the other terrestrial regions of the kingdom
Party Information:
Manpower Count
Infantry: 9
Calvary: 3
Magi: 0
Monsters: 0
Notable Party Members
Sir Billion Krvni: The Player Character. A human knight of 16 and a quarter years. Billion has a full head of untamed black hair but a clean shaven face. He is skilled with the Short Sword, Long Sword, Bastard Sword, Lance, and Battleaxe. He prefers heavy armor and a shield and to fight from horseback. His armor is plain steel plate. His shield bears the Krvni Symbol: A brown wagonwheel on a green background.
Sergeant Deacon Allbright Blood: A Churcy of Ivory Heretic of 24 years. He is in charge of the squadron of infantry you recruited from your father's castle. It is said that the Deacons know all the darkest secrets of their secretitive faith, which they keep to themselves so that their lords and friends can honestly claim to know nothing of heresy. The Church of Ivory worships your ancestor as the god of death, and respects all living members of House Krvni as beings of divine heritage. He prefers to fight from horseback with a spear, and it is said that his horse is some kind of monster. Billion remembers from his childhood that Allbright is a good hand with a mace as well.
Tidus Greatstone: A Half Dwarf Squire of 13 years. The Royal House of Greatstone has been on bad terms with House Krvni since the end of the Second Crown War, so it would seem strange that Sir Billion would have a royal as a squire. Tidus however is only a distant cousin to the king, 73rd or 98th in line to the throne depending on who you ask, but Tidus is delusional enough to fancy himself a rival to the crowned prince. In hopes of getting himself noticed, he agreed to squire for Sir Billion at the last tournament. Billion made it to the Semifinal tilt, and in the process became fast friends with Tidus, who agreed to return home with him and be Billion's squire full time. The Greatstones interbreed with some of the noble houses of the Southern Dwarves, and Tidus is the half dwarf sons of two half dwarves. Tidus has better than human endurance for his age, and prefers to fight with warhammers, greataxes, and heavy armor.