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Author Topic: Improving to hit?  (Read 793 times)

Gnoll Fortress

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Improving to hit?
« on: March 23, 2013, 10:27:51 pm »

Spatial sense and kinesthetic sense, do these improve my to hit values do stats other than strength agility and toughness work yet?
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Lida_Brainbroken

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Re: Improving to hit?
« Reply #1 on: March 23, 2013, 11:13:00 pm »

Spatial sense and kinesthetic sense, do these improve my to hit values do stats other than strength agility and toughness work yet?

Presently creativity, musicality, patience and linguistic ability have no purpose.  Empathy is disputed.
http://dwarffortresswiki.org/index.php/DF2012:Adventurer_mode#Soul
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She was on her way to the booze stockpile for a drink and got interrupted by the wyvern. It is not wise to stand between a grumpy senior and her booze.

Mlamlah

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Re: Improving to hit?
« Reply #2 on: March 24, 2013, 10:58:40 am »

Spatial sense and kinesthetic sense, do these improve my to hit values do stats other than strength agility and toughness work yet?

The wiki says that they do, and i have noticed an improvement myself. I'm not sure exactly how much though.
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Gnoll Fortress

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Re: Improving to hit?
« Reply #3 on: March 24, 2013, 11:48:33 am »

Yea my current adventurer is lasting a lot longer due to this I assume, although he is missing an arm and a leg now.
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zarmazarma

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Re: Improving to hit?
« Reply #4 on: March 24, 2013, 11:53:03 am »

Those other stats help... I think. Not nearly as much as power leveling Shield User, Dodger, and Fighter. If you want a long lasting adventurer, I would say start as proficient in your weapon of choice, and excellent in shield user. Break a goblins arms, switch your "combat preference" to close range, and continue to grapple him until your legendary fighter/wrestler. If you want to be evil, just go into a town and beat up a helpless shopkeep. To get your shield up, walk outside and fight the 300 or so animals for a while. Oh- and don't wear metal armor, lol. Just go grab like 18 layers of various cloth and leather. Cloaks, skirts, and hoods can be worn in ungodly amounts, and provide strange amounts of protection when stacked.

Edit: I also found that, for some reason, you can beat up a goblin wearing fur armor with a maul for hours, and all you'll do is bruise him. Good way to get hammerman up.
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Frelus

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Re: Improving to hit?
« Reply #5 on: March 24, 2013, 01:00:13 pm »

Edit: I also found that, for some reason, you can beat up a goblin wearing fur armor with a maul for hours, and all you'll do is bruise him. Good way to get hammerman up.
Won't work that good using silver/steel though, I guess.
You'd be breaking many bones that way (although you could aim for, say, toes and stuff, that way he should last longer).
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It's all fun and games until someone gets hurt. Then it's Fun and Dwarf Fortress.
My trade depot is set to flood with water at the pull of a lever.  It's deep in the tunnels with easy drainage.  I call it my "water for goods" trading policy.

Gnoll Fortress

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Re: Improving to hit?
« Reply #6 on: March 24, 2013, 01:32:27 pm »

I lost my arm in the first fight it isn't missing just a motor nerve damage so yea it will never heal same with the leg although I lost that later.
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