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Author Topic: [Succession Fortress] Hauntedhalls, open for business again  (Read 25448 times)

Kalemyr Skyfire

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Re: [Succession Fortress] Hauntedhalls, looking for overseers
« Reply #195 on: December 10, 2012, 09:55:50 pm »

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« Last Edit: December 12, 2012, 05:58:44 pm by Kalemyr Skyfire »
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Quote from: Confucius
Our greatest glory is not in never falling, but in rising every time we fall.

Quote from: Isaac Asimov
People who think they know everything are a great annoyance to those of us who do.

Kalemyr Skyfire

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Re: [Succession Fortress] Hauntedhalls, looking for overseers
« Reply #196 on: December 12, 2012, 07:20:31 pm »

Alright Let's get started.
_______________________________________________
Granite, 207
Alright, I'm in charge now, so first order of business.
Spoiler (click to show/hide)
You see all of these prisoners? We're going to execute them.
Any Dwarf that mentions the Accord will be executed given a paid vacation to the "Circus".
Some changes are being made to the arena.
Spoiler (click to show/hide)

I've taken the liberty of disbanding our current military. Why you ask? Because it's a sad excuse for one.
New military are two squads, Ranged Dwarves (The Raining Bolts), and Melee Dwarves (The Crimson Priests).
[OOC: Both of the names are rg]
Spoiler (click to show/hide)

New arena is so much better...
Spoiler (click to show/hide)

Oh, are you serious?
Spoiler (click to show/hide)
Alright, I've begun making plans on retaking the caverns.
I refuse to cower from these beasts.

Not sure whether to be worried, or excited.
Spoiler (click to show/hide)
He proceeds to claim a craftdwarf's workshop.
He's probably going make an amulet, or something.


Fath Zonbim, the slave has been found dead. Probably died from thirst, due to these lazy medical Dwarves.  ::)

Cuckundu has finally stopped gathering, and has now "begun a mysterious construction."
It better not be an earring...
_______________________________________________
Slate, 207
Well... At least it isn't an earring.
Spoiler (click to show/hide)

Litast, Mason acolyte has went missing. I wonder what the fool has gotten himself into...

19th of Slate.
Some migrants have arrived. Now where is that gate lever...
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Quote from: Confucius
Our greatest glory is not in never falling, but in rising every time we fall.

Quote from: Isaac Asimov
People who think they know everything are a great annoyance to those of us who do.

Fear The Amish

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Re: [Succession Fortress] Hauntedhalls, looking for overseers
« Reply #197 on: December 12, 2012, 09:37:59 pm »

would like a dwarf and a turn if able

Amish Hammerdwarf (any militia dwarf will do)

Amish was born in the Mountain home to family of traders. During a trip to an outlying fortress they were ambushed by a group of elven bandit's were his entire family was slaughtered. Luckily his mother shoved him into a wooden barrel of dwarven ale so the elves wouldn't find him. After the bandits left he buried his family and made his trip back to the Mountain Home. Once there he began to train continually with his weapons swearing to one day avenge the loss of his family be killing any and all Elves. After years in the militia and countless battles have hardened him into a tough militarily minded dwarf who believes in Order, Discipline, Training.

(and a heads up been playing DF for years but first succession fortress so might need some help with uploading etc.)
« Last Edit: December 12, 2012, 09:59:46 pm by Fear The Amish »
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Tevish Szat

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Re: [Succession Fortress] Hauntedhalls, looking for overseers
« Reply #198 on: December 18, 2012, 07:39:15 pm »

Just a little bump.  This still exists (for now, at least)
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A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.

Kalemyr Skyfire

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Re: [Succession Fortress] Hauntedhalls, looking for overseers
« Reply #199 on: December 27, 2012, 08:23:43 pm »

((I think I'm now a High Master Procastinator... Onwards to the update.))
-------------------------------------------------------
Journal of Constantine, Praetor

I found the lever!

I ordered the Crimson Priests to guard the entrance while the migrants entered.
When I gave the order to Unib, the militia captain. He told me, "My name isn't Unib! It's
Spoiler: Amish! (click to show/hide)
I apologised, and left.
The migrants made it in safely. They bring us up to a total of 64 Dwarves!

4th of Felsite
The goblins have been dealt with...
Spoiler (click to show/hide)
Oh, and I have been given a title. "The Shaken Inferno." I like it.

6th of Felsite
The Reclamation of the caverns has begun.

This is probably the craziest idea I've ever had. I decided to fight the forgotten beasts by myself; I plan on leaving the two squads to defend the entrance of cave in case of my death Troglodytes. In fact, this is probably a Death-or-Glory mission. I hope it's Glory... Wish me luck, journal!

9th of Felsite
I'm alive! You know what that means...
Spoiler (click to show/hide)
((Nothing I write could do the fight justice so...))

14th of Felsite
Spoiler (click to show/hide)
What am I going to do?
((Sorry, I've been busy. I'll try my best to finish this asap.))
« Last Edit: December 27, 2012, 08:27:55 pm by Kalemyr Skyfire »
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Quote from: Confucius
Our greatest glory is not in never falling, but in rising every time we fall.

Quote from: Isaac Asimov
People who think they know everything are a great annoyance to those of us who do.

Kalemyr Skyfire

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Re: [Succession Fortress] Hauntedhalls, looking for overseers
« Reply #200 on: December 31, 2012, 10:25:12 pm »

Journal of Constantine.

20th of Felsite
Gave elves hair craft, and in return got booze and plants.
They have nothing good to steal sadly...

3rd of Hematite
I noticed a group of people fishing, and promptly told them to get the heck inside.
It's dangerous outside.

18th of Hematite
Elves has left, huzzah.

27th of Hematite
Our new magma workplaces are now complete
Now our metalsmiths will be safe from the creatures of the magma.
Spoiler (click to show/hide)
We are celebrating by mass-producing copper bolts.

1st of Malachite
I recruited some skilled individuals into the Raining Bolts.

4th of Malachite
The Maze of dead has finally been smoothed.
Coffins have been placed, and all of our dead have been buried.
May they rest peacefully.

6th of Malachite
Datan Zongusil, Engraver has been possessed!
He claims a craftsdwarf's workshop, ugh...
If he makes an earring he's going to swim with the magma crabs...
Datan gathers material, and begins a mysterious construction.
Spoiler (click to show/hide)
I suppose I'll let him live.  :-\

15th of Malachite
My tomb is complete.
Spoiler (click to show/hide)
Also seen is the community disposing of dead corpses walking away from the arena.
Yes I live in my tomb.

22th of Malachite
Migrants have arrived, along with them is a Kobold thief.
Guess who was on duty at the time...
Spoiler (click to show/hide)
The thief is now deceased.
The migrants bring us up to a population of 74

14th of Galena
The Humans have arrived, hurray!
-----------------------------------
The siege of Hauntedhalls...
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
So the enemy has returned. The humans are made it inside safely.
The trolls are coming from the south-west, while the main goblin forces are coming from the south'

My squad, and I have taken up positions on the fortifications.
We open fire upon the trolls.
Spoiler (click to show/hide)

Bolts were flying through the air, as we lived up to our name.
The elite bowgoblin fired a few bolts at us before being shot down.
Spoiler (click to show/hide)

The surviving goblins quickly fled leaving their wounded comrades behind.
Those left behind did not survive...

Spoiler: Aftermath (click to show/hide)
The Raining Bolts went out to finish the survivors... The Crimson Priests protected the fortress stairs (Meaning = They did nothing.)

The siege was broken, and the goblins have reason to fear Hauntedhalls...
-------------------------------------------
24th of Galena
With the goblins gone we can go back to normal. Hurray.
Tevish has begun trading with the humans.
We purchased all of their food, and gave them trinkets in return.

10th of Limestone
A baby boy was born! May his life be happy, and long.

13th of Limestone
The humans have left. I hope they make it out safely.

24th of Limestone
A baby girl was born! May her life be happy, and long.

3rd of Sandstone
Migrants have arrived. They bring us to a total of 86 dwarves.

9th of Sandstone
I decided to take Ablishtul for I am lacking a shield.
Spoiler (click to show/hide)
The steel artifact shield shall prove useful no doubt.

10th of Sandstone
A woodcrafter has been taken by a fey mood.
I wonder what he's going to make.
He claims a craftsdwarf's workshop. (CURSES!!)
He quickly gathers material, and begins a mysterious construction.
Spoiler (click to show/hide)
Dakost... You're now on my death-list.

18th of Sandstone
Another boy was born. You know what, I'm not going to bless this one.

24th of Sandstone
Another birth, another non-blessed.
--------------------------------------
The Second siege of Hauntedhalls
Spoiler (click to show/hide)
Spoiler (click to show/hide)
They returned... With archers, and crossbowgoblins this time.
Their forces approach from all but the south.

We prepared for battle, and ran for our positions.
We plan on living up to our name once more.

The first ones to arrive are the bowgoblins.
Who were absolutely pathetic, and was shot down by us.

As more of their forces moved closer, they were fired upon.
They scattered after losing their leaders.

The crossbowgoblins were pathetic as well...

Once more, we broke their siege.
Spoiler (click to show/hide)
----------------------------------
2nd of Moonstone
The Dwarven Caravan never arrived. I wonder...
Our copper bolts are running low, I have ordered for silver bolts to be made. For what good are silver statues should none be left alive to watch them.

1st of Opal
The goblin's equipment were melted, and turned into bolts for our markdwarves.

14th of Opal
Another... Another mood.
He claims a carpenter's workshop, and begins gathering materials.
He begins a mysteious construction.
And he is now on my death-list.
Spoiler (click to show/hide)
I was hoping for a bed.  :(

23rd of Opal
Another birth, another unblessed child.

27th of Opal
More births.

16th of Obsidian
A human diplomat appears?
Also dash27 batters some engraver...
WE NEED A SLAB NOW!!

18th of Obsidian
dash27 has been put to rest.
The diplomat talked to Tobul, then quickly left.

24th of Obsidian
A kobold has been found, and killed.
----------------------------------
Springs has arrived, I think I'll step down from leadership.
I rather defend this fortress than lead it.

Spoiler: Z screen (click to show/hide)
Spoiler: Maze of the dead (click to show/hide)
Here's the save.
To the next overseer, Good luck!
Logged
Quote from: Confucius
Our greatest glory is not in never falling, but in rising every time we fall.

Quote from: Isaac Asimov
People who think they know everything are a great annoyance to those of us who do.

Terra_Inc

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Re: [Succession Fortress] Hauntedhalls, looking for overseers
« Reply #201 on: January 02, 2013, 07:33:37 am »

Good turn! :D

OP updated and ready for the next overseer.
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Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal...

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CaptainArchmage

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Re: [Succession Fortress] Hauntedhalls, looking for overseers
« Reply #202 on: January 02, 2013, 05:48:08 pm »

As indicated previously, I will be signing up for a turn on this. Dwarfing preference is a weaponsmith.
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Terra_Inc

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Re: [Succession Fortress] Hauntedhalls, open for business again
« Reply #203 on: April 08, 2013, 01:42:09 pm »

Time to revive this place. I did not hear from our last overseer, and real life issues have been keeping me busy for the last months.
The last person on the turn list has been PM'd, and we are accepting new overseers again.
« Last Edit: April 08, 2013, 02:17:38 pm by Terra_Inc »
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Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal...

~HPL~

CaptainArchmage

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Re: [Succession Fortress] Hauntedhalls, open for business again
« Reply #204 on: April 08, 2013, 06:32:29 pm »

Thanks, wow I didn't remember I'd even signed up for this.

I'll get around to looking at the save.

Edit: The color scheme is totally messed up. Is it OK if I totally switch out the raws?

Edit2: I switched out the raws and have a normal graphic scheme in ASCII. I copied the raws from Massivebasements, which was unmodded. I didn't change anything else.
« Last Edit: April 08, 2013, 06:49:03 pm by CaptainArchmage »
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CaptainArchmage

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Re: [Succession Fortress] Hauntedhalls, open for business again
« Reply #205 on: April 10, 2013, 02:04:56 pm »

Time to get this going. I see that aquifers were deleted from the raws, but I've substituted the old raws out so aquifers are back in (done to fix the ascii graphics). Hopefully that won't affect anything.

I am going to be doing this in conjunction with Cobrabrass, so updates may be a bit slow. I'm also going to push this fort as far as possible, which means you can expect some !!general insanity!! and un-PCness (in the words of Toady) in the update posts. I will try to spoiler RP fortress update sections involving exceptionally vile language or which may otherwise be offensive.

Letter from Inod Ingishlokum, Queen of Onol Zimesh, to the Outpost Liason of Onol Zimesh
17th Moonstone, 207

Her Imperial Majesty Inod Ingishlokum, Queen of Onol Zimesh, known in the human tongue as The Mountain of Phantoms, hath issued this correspondence and edict with regards to the current state of the dwarven fortress of Dumurīton, which is known in the human tongue as Hauntedhalls. The fortress was founded on 1st Granite of the year 201 and reports indicate that it is currently host to an impressive array of catacombs as well as a medium population of dwarves, sufficient to qualify it as a metropolis. The leadership and populace of Onol Zimesh, comprising Her Imperial Majesty, General Tulon Lokumkilrud, the Order of Sankis, the Mason's Guild, the Order of the Gear, a greater majority of the voting citizens (et cetera, et cetera) has convened regarding its status, and:

1) The fortress of Dumurīton "Hauntedhalls" shall be connected to the dwarven road network, and appropriate preparations, constructions, and excavations are to be made by the fortress.

2) The military defences and fortifications of Dumurīton are to be expanded to appropriate standards worthy of Onol Zimesh.

3) The infrastructure of Dumurīton is to be improved to appropriate standards regarding water supplies and personal transit.

4) The fortress of Dumurīton shall undergo downward expansion to a depth worthy of Onol Zimesh.

5) The fortress of Dumurīton is to be the site of the Grand Mausoleum of Onol Zimesh, works to begin as soon as possible.

P.S. You're fired.

This imperial edict is approved and issued by Her Imperial Majesty Inod Ingishlokum.

(The letter ends with the seal of Onol Zimesh)

Personal journal of Archmagekion, Opal 10th, 207

Today, I received two letters from General Tulon Zimesh and Her Imperial Majesty Inod Ingishlokum, informing me that the individual supposed to build the "Grand Mausoleum of the Dwarven Empire" at a place called Hauntedhauls was arrested for driving a wagon whilst sober, pending trial and possible execution, and I am the replacement. It will take me a few months to reach my destination at Hauntedhalls, so as of 1st Granite 208, I will run the fortress indirectly using a combination of geomancy and drunk weasel post.

More to come soon.
« Last Edit: April 10, 2013, 02:08:54 pm by CaptainArchmage »
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CaptainArchmage

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Re: [Succession Fortress] Hauntedhalls, open for business again
« Reply #206 on: April 10, 2013, 04:54:03 pm »

Achmagekion's Logbook, 20th Obsidian 207

In order to get to Hauntedhalls without a roadnetwork, a long journey is required. In order to keep up with basic necessities such as alcohol and nightly shelter requirements I am keeping close to civilized areas. Fortunately the assholes who gave me this job furnished me with a good load of gold coinage to spend.

The drunk weasel mail has given me the fortress plans, and I can conclude this place is a mess with a ramshackle surface fortification, and overgrown areas, such as this tomb! Those floodgates are not connected up to anything.


The area under the tomb is splattered in troll blood, no idea how that happened.

There is some good quality housing underground, but the dining rooms are improperly zoned and a bit incomplete. The trouble with those is there are not enough tables, which generally bothers dwarves if many are eating, and that will be fixed sometime.

In the depths there is a magma pipe, and there are forges surrounding it. However, the area is partially exposed to fliers.

Design time! I'll start with planning the cavern roads for the grand expansion, to get our miners digging and engravers engraving. These reports say unemployment is quite high, just what we need to get things going around here!
« Last Edit: April 10, 2013, 05:24:29 pm by CaptainArchmage »
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Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.
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