It's time for me to admit that we are in a state of war. We have always been at war with the goblins, and that must be respected in our mobilization status. Indeed, every able-bodied dwarf must pitch in for the war effort. We will save this fortress, but first we must save Ourselves!
The Infallible Ships contains all of our skilled warriors, while our former tradesmen and acolytes fill the ranks of the Glacial Flags and the Armored Roses. The Romantic Pages consists of myself and one of my fellow priests (er, managers). The Portals of Slaughter and The Copper Gloves hold our Slaves. Lastly, our last skilled miner and the slaves assigned to him form The Cradles of Armor.
All of our squads are now active and have been stationed in the Larder, to partake in our bounteous food and drink.
We may have a problem
Our booze will get our brave citizen/soldiers a drink right now, but it isn't going to last the siege, and there's no way in hell I can take make brewing a military order... or farming, for that matter, but our food stocks are sufficient. This means that before we can battle goblins, I'll have to rely on the Cradles of Armor battling rock. After they get good and drunk
17 Slate: Death is part of life in Hauntedhalls. Pirate, who I believe to be the last former overseer, is among the deceased. Defiant to the last, he actually managed to crawl from his bed before expiring, but only reached a nearby table. Kamin has been named as his replacement. The hospital will soon be a mortuary, and not even the larder, where we make our stand, is entirely free of corpses, as not all loyal soldiers were able to get food or drink in time.
Still, we shall carry on
28 Slate: I hear there are dwarves still alive who don't like my glorious regime, Let one not forget that before I reigned over this fortress, our damnation seemed certain. Now, our lives have purpose, and we can see that the Chosen Ones of Hauntedhalls will survive this siege. WE WILL ENDURE... provided you stop throwing tantrums and obey your glorious commander as he deserves to be obeyed.
The Cradles of Armor are down to two members, but hopefully, they'll be able to dig us a well. Meanwhile, one of the seasoned military has withdrawn from society. I didn't know they were allowed to do that. He went down to the magma forges and started scribbling. This isn't going to end well.
4 Felsite: Citizens, rejoice! Let not the scent of the Miasma alter your minds. Our fortress is strong, and will remain strong so long as the brave militia continue their fight against our greatest foe -- not Goblins, but Fear! We must not let ourselves give into fear, for if we do than we are truly lost. Amidst the 41 blessed dwarves in our fortress, there are some whose hearts still know fear. These are weak. To be among the Chosen Ones you must know no fear! With freedom from fear shall come the bounty of Armok! With fear comes only death!
6 Felsite: Citizens, rejoice!
Some may see this as a dire tragedy, the last true child of our fortress meeting the final death, dying of thirst when we have booze to spare, and good, muddy water that will curl the hairs of your beard! But I'll tell you what children are: They're weakness. Any child who can't survive in our Glorious Society does not deserve to be an adult. They are ruled by passion and by fear, not by the Courage, and above all Unflinching Loyalty that are the virtues of the Chosen Ones! Fools have said that children are our future -- I DEFY that! Children are hardly even worthy of being buried amidst the dust!
Word reached me today that the last child of the Fortress, Dakost Uthmikiteb, has died of thirst in the once-grand dining hall. There are a few infants left, some doomed without parents, some who might live through this if their mothers can continue to care for them throughout the siege. It's no surprise: for several days she had refused to take food and drink despite reaching, unlike her peers, one of the places in the Fortress where one could reach the stores without walking the central stairs. Just ran about, babbling inanely. Still, this is a tragedy. Dakost may have been weak and frail, but before she went mad she was a good girl. I remember when I started organizing the militia, she was there in the caverns, and started playing with a bit of fungiwood like it was a sword. Anything but oblivious to the doom settling over the Fortress, but full of childish determination to see it through. Yet, somewhere along the line, she broke and now shall never laugh, nor smile, nor walk in the light of day that we, in our terror, cannot now face again.
I'd have a memorial made for her, but only a constant state of military readiness keeps us alive. Supposedly, we have booze somewhere, and it looks like it will be enough to tend to the dwarves who survive here for some time... but still, people complain of thirst, and I eye the one small well of muddy water that used to fuel our mist generator.
The Cradles of Armor... all two of them... have so far failed me, succumbing to fear when I ask them to stand watch over the rock face that shall be part of the new aqueduct. If I could only convince them to grab their picks and get there, I feel that we might have a chance.
At least, Hauntedhalls will have a chance. It's already too late for Dakost, and countless others who were just as deserving of life.
So, active military get our food just fine, but seem to have some trouble getting to the booze, even though at least a few barrels were plainly accessible. Some dwarves don't like to activate, and may well die from the Panic yet, despite everyone being in squads that are active and have no burrow restrictions. Others are happily sitting on "Soldier" or "Soldier <no activity>" and will at least try to care for themselves.
If the siege wanders off soon, or my pick-armed miner-enabled squad gets their act together, activates, grabs their picks, and then goes where I want them to, we could even last a long time by digging and filling a cistern. In short, I've solved most of the immediate problems, but of our 40 current citizens, we'll be lucky to preserve 13 that don't die to hunger, thirst, or unhappiness. And I'm still not actually sure that we're going to live through my turn at all.