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Author Topic: Dear mountainhome, We don't want your stinking peasants!  (Read 819 times)

wurmy

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Dear mountainhome, We don't want your stinking peasants!
« on: January 31, 2013, 01:22:57 am »

Simply put, In an effort to prevent premature !!FUN!! due to overpopulation and ill prepared fortresses I feel that there should be a toggle-able "Requesting migrants" option that tells the mountainhome weather or not you actually *want* all the peasants they're sending your way.

That way people who suck at the game and have too much fun *cough*me*cough*, Could have better preparations for the useless sods that'll inevitably flood my barely developed hole in the ground.
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Braingnawer

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Re: Dear mountainhome, We don't want your stinking peasants!
« Reply #1 on: January 31, 2013, 01:39:32 am »

Speaking of which I think the concept of being able to request things from mountainhome directly would be pretty awesome.
Megabeast. Send army of finest soldiers.  Request the aide of a master engineer for a hefty price.
Maybe have a debt and repayment system if you ask for too much. Maybe make it so you get one free mountainhome action every 2-5 years
and beyond that you have to repay them. With gold...Fine gold...Or willingness to take a giant wave of useless immigrants.
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Ωmega

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Re: Dear mountainhome, We don't want your stinking peasants!
« Reply #2 on: January 31, 2013, 02:51:03 am »

maybe a system similar to the first trade caravan you get can say something like "hello [insert fortress name], we request your fortress's permission to join you in your efforts" after they move their group into your fortress's meeting area and talks you the fortress leader/mayor/etc. you then have the option to look at each immigrant's individual stats and histories and decide who stays and who goes. of course telling a mom her 2 month old child cant stay because it would take forever to grow up would cause her to forget about joining you and would rather leave with her child.
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Yep. a signature would go here wouldn't it?

Kipi

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Re: Dear mountainhome, We don't want your stinking peasants!
« Reply #3 on: January 31, 2013, 03:18:07 am »

This has been suggested before.

http://www.bay12forums.com/smf/index.php?topic=4761.0
http://www.bay12forums.com/smf/index.php?topic=6280.0

Those two were from the first page when searching with term "migrant control". And there are more, I just quickly skimmed through the list of first page, some threads from other subjects also deal with this.
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

TheMaciej

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Re: Dear mountainhome, We don't want your stinking peasants!
« Reply #4 on: January 31, 2013, 03:52:49 am »

I did it myself you need:

One underground fortress
Zero doors leading to fortress

A bit improved version includes leaver - controlled doors to fortress for picking up dead dwarf's stuff.
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If it not burns, its not worth igniting.

wierd

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Re: Dear mountainhome, We don't want your stinking peasants!
« Reply #5 on: January 31, 2013, 04:13:31 am »

A related, and IMHO, more amusing twist on this suggestion would be:

"Dear Mountainhome, Please take these peasants back." with an interface to reject immigration status to migrants, or even fortress members, and send them back home with a bad thought.
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Criperum

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Re: Dear mountainhome, We don't want your stinking peasants!
« Reply #6 on: January 31, 2013, 02:21:17 pm »

May be Mountainhome should collect taxes from your fortress in form of some goods. For example the liason, when he arrives, tells you that Mountainhome requires some goods and you should give it them or King will send some troops to punish you for your rebellion.
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wierd

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Re: Dear mountainhome, We don't want your stinking peasants!
« Reply #7 on: January 31, 2013, 02:30:00 pm »

"This year's tribute is not to be less than ##### Urist." you mean?

Sure-- But I want the ability to send Urist McFisherdwarf as part of the tribute. :D Perhaps his cousin, Urist McPotash-maker.
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Criperum

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Re: Dear mountainhome, We don't want your stinking peasants!
« Reply #8 on: January 31, 2013, 02:34:26 pm »

I mean something like 100 gold bars as a tribute.
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Mushroo

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Re: Dear mountainhome, We don't want your stinking peasants!
« Reply #9 on: January 31, 2013, 02:39:45 pm »

The game already has this feature. Simply edit the population cap in /data/init/d_init.txt

:)
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