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Author Topic: Floating Babies  (Read 3472 times)

Loud Whispers

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Re: Floating Babies
« Reply #15 on: January 08, 2013, 01:03:31 pm »

Wouldn't babies fall down, though? They spawn on the tile their mother stands on, not in her arms.
I've seen quite a lot of Dorf babies in my time and they all appear 1 tile around the mother when they are given birth to. So there's that.

WillowLuman

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Re: Floating Babies
« Reply #16 on: January 08, 2013, 03:01:15 pm »

The things we come up with one this site...

Well, there's always the DFusion "empregnate" plugin that makes a female pregnant with the timer set to 10 ticks.

Also, we must wonder if the velocity of the mother is transferred to the baby. For example, mother takes 10z fall, gives birth to baby after falling 7z. Does the baby suffer the effects of the whole 10z, or just the last 3z?
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lorb

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Re: Floating Babies
« Reply #17 on: January 08, 2013, 04:06:43 pm »

You may want to set your FPS-cap to 1 prior to making your mommydwarf a fallingdwarf to make it easier to save at the right moment.
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wierd

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Re: Floating Babies
« Reply #18 on: January 08, 2013, 04:36:29 pm »

FPS is not the same as timer ticks per second.

Eg, flashing animations like 2 entities on a single tile, or lovely flora like squirming tentacles will update while paused, and each time the tile gets drawn (updated or not) is a frame.

Dwarven decision making and movement happens every timer tick, with a maximum threshold of timer ticks being equal to the FPS. (Usually it is some fraction thereof, unless you turn on fastdwarf.)

Mommy's midnight flight (to test if she's actually a witch! LOL!) Has her falling at a rate measured in timer ticks. Usually, doubletapping the spacebar from a paused state will advance one tick.

Dwarves usually fall at a rate of about 5 ticks per second, meaning that if you drop mommy 3 zlevels, you have a good chance of catching her before she hits the ground.

That's just anecdotal experience though.
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lorb

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Re: Floating Babies
« Reply #19 on: January 08, 2013, 05:22:53 pm »

In df, fps is the same as ticks per second or whatever you want to call it. (steps, time unit ...)
The graphical refresh rate has it's own init entry called G_FPS

Creatures fall with a rate of 6 ticks per z-level.
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wierd

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Re: Floating Babies
« Reply #20 on: January 08, 2013, 05:53:20 pm »

I always play with a graphics pack, which probably explains it then.

Ascii mode reminds me too much of really old BBS games.

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SharkForce

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Re: Floating Babies
« Reply #21 on: January 09, 2013, 02:32:50 am »

all this FPS/ticks talk is rather a moot point anyways.

as has already pointed out, a period can be used to simply advance 1 tick. no mucking around with double-tapping the space bar and hoping you're quick enough required.
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GreatWyrmGold

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Re: Floating Babies
« Reply #22 on: January 13, 2013, 10:47:40 pm »

Nor FPS cap. Just . . . . until the desired number of frames has been advanced.
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Person

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Re: Floating Babies
« Reply #23 on: January 26, 2013, 07:16:12 pm »

In the same file that most people change to make warm/damp stone notifications to not pause the game, you should also be able to make births pause the game too. Not 100% sure though.
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Eric Blank

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Re: Floating Babies
« Reply #24 on: January 26, 2013, 07:30:44 pm »

You're correct, Person. You can force the game to pause and recenter when a dwarf gives birth. Coulda swore that was default, though...
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wierd

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Re: Floating Babies
« Reply #25 on: January 26, 2013, 07:33:39 pm »

too busy watching grass grow to run this experiment....
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Loud Whispers

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Re: Floating Babies
« Reply #26 on: January 26, 2013, 07:52:42 pm »

too busy watching grass grow to run this experiment....
DF, a world of excitement and science.

Coalwalker

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Re: Floating Babies
« Reply #27 on: January 26, 2013, 08:13:49 pm »

You're correct, Person. You can force the game to pause and recenter when a dwarf gives birth. Coulda swore that was default, though...
It's not default. May have been in a previous version, though. Can't say I'd blame Taody for changing it; with 100 dwarves running about, one more useless child added to the bunch means nothing. Come back when he reaches adulthood, please.
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