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Author Topic: Let's Discuss: Magic  (Read 2783 times)

Neonivek

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Re: Let's Discuss: Magic
« Reply #15 on: September 23, 2012, 01:33:59 pm »

Well I think that for the most part the differences between magic should be superfluous.

Nature, Arcane (secret), Divine, demonic, lobster and whatever it comes up with should be considered a magic "Source" with possible differences between them simply being spheres, how it is learned, how it is used, who gets it, possibly power, as well as some thematic differences

Yet it should be perfectly possible for both Divine and Nature magic to come up with the exact same spell or magic.

Divine magic would simply be the name for the magic that comes naturally to the gods that is bestowed onto mortals but not retained.
Arcane/secret Magic would simply be the magic that is near universal that can either be taught by a source, usually the gods, or researched.

In otherwords simply turn the "Source" into theme rather then have it be a whole level of different magic.
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Graknorke

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Re: Let's Discuss: Magic
« Reply #16 on: September 23, 2012, 01:44:50 pm »

With lesser creatures though, things are different. Most cannot even manipulate the magical fields around them, it takes a lot of learning, from masters of magic, or from the books and tablets left behind by the gods. Even then, it takes a very strong affinity or a lot of training to be able to use magic with any degree of strength.

Tedious "training" for magic skills and any other skills should imho play out in a fast forward way, for example by simulating your adventurer being put into a routine of eating, drinking, sleeping and (abstractly) training at or nearby their trainer, the "fast forward" could be cut when your adventurer becomes for example notably hungry or detects an enemy creature or is spoken to.
I agree with this, in general principle as well. Studying swordplay for 20 years should't take 20 years IRL.
Yeah, I didn't mean that you would have to actually play out the learning things. It'd be a time speedup thing, similar to how sleeping works, where it just abstracts things to run them faster, without requiring player input. A similar system would be good for a "follow" feature, when we get adventurers joining armies and things.

Something like that for skills in general would make it viable to have a training method that doesn't involve grappling bunny rabbits.
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Radiant_Phoenix

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Re: Let's Discuss: Magic
« Reply #17 on: September 24, 2012, 05:30:23 pm »

Magic should be something that's mysterious for others, not for its users. (Note 1: "Divine Magic" is magic someone else is using for you) (Note 2: New magic can be mysterious, but that's because it's something nobody's done before)

For its users, magic should just be something they do.

A Wereheifer doesn't chant mystic words to turn a kobold into another wereheifer, it just headbutts her, and if she survives a cycle of the moon, she assumes the form of a wereheifer herself.
A Dwarf doesn't cast a fireball, he crafts it.
A Goblin doesn't zap her victim into a goblin, she rears him.
An Elf doesn't craft wooden tools, he grows them.

and so on.

EDIT: Also, the magic of magical things should not be nouns, but verbs.
« Last Edit: September 24, 2012, 05:47:29 pm by Radiant_Phoenix »
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