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Author Topic: The Necromatic Arts: The Magical Adventures of Mayard Carter.  (Read 94435 times)

zomara0292

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #480 on: June 27, 2012, 08:41:18 am »

I dunno. Olof has a lot of questions to answer. We should probably head home.
One of them being: how do we repair Shelby? And the other: how loyal are imps?
We will head home in time but we really need to see what the word is around town.
Agreed. But we should let him know that we will fix him or just boost him up. he still has self awareness.
Shelby is female remember, but I didn't say we'll spend all night at the tavern either. We're going home first anyway so we can see about fixing Shelby up and make sure edgar and the grouge are okay.
I did forget. Well, i change my vote to the. .. .  above?
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

forsaken1111

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #481 on: June 27, 2012, 08:50:41 am »

Changing my vote to:


Remove leaf from face

Head back home and check on how things are doing. Drop off our stuff and see about fixing Shelby up and make sure edgar and the grouge are okay.

Head back and return the sword we borrowed and also check on the new prisoner.

Go to the tavern for a (non-alcoholic) drink and see what the town is talking about.
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CuRiSeeechun

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #482 on: June 28, 2012, 04:39:58 am »

Changing my vote to:


Remove leaf from face

Head back home and check on how things are doing. Drop off our stuff and see about fixing Shelby up and make sure edgar and the grouge are okay.

Head back and return the sword we borrowed and also check on the new prisoner.

Go to the tavern for a (non-alcoholic) drink and see what the town is talking about.
+1 for solid plan
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Evil Lincoln

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #483 on: June 29, 2012, 12:19:45 am »

Super bad news. My hard drive died. I've lost all the adventure files so I can't update anything right now. I don't know how bad it is so there is a possibility that I can still get my data back.

ansontan2000

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #484 on: June 29, 2012, 12:28:33 am »

Well god dammit.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Koliup

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #485 on: June 30, 2012, 02:31:51 am »

Best of luck to your recovery, Lincoln.
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Evil Lincoln

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #486 on: July 02, 2012, 10:00:13 am »

Even worse news everyone. All my data is gone, why tried to get a look at the data but it turns out that C drive was unreadable. Of course in theory D drive was meant to contain a backup. Unfortunately due to some negligence on my part and some unexplained errors I never got around to backing up C drive. On the plus side the only things that I can't get back are my adventures.

So none of my old adventures will be updated.

Since this means I don't have any adventures going I started a new one.

Find it here: http://www.bay12forums.com/smf/index.php?topic=112558.0

 It is taking place in the same universe as The Necromatic arts which if everything goes to plan, could mean the revival of this adventure since there could be some crossover of art assets which I could use to start this back up (Sorry I just don't have the enthusiasm to sit down and redraw everything at once).

Evil Lincoln

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Re: The Necromatic Arts: The Magical Adventures of Mayard Carter.
« Reply #487 on: September 10, 2012, 01:05:45 am »

So get this: Mayard's story is continuing right from where it left off. In another thread. Just consider the starting post like the introduction of a second playable character and you should be fine.

http://www.bay12forums.com/smf/index.php?topic=112558.0

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