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Author Topic: Adventure Mode traps  (Read 2069 times)

WCG

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Adventure Mode traps
« on: June 13, 2012, 09:42:00 pm »

If you spot traps in Adventure Mode, do they become safe to walk on? I suspect so, but I didn't want to assume anything.

I should have tried it, I guess. As it turned out, a mummy caught me anyway, as I was escaping with some loot I just couldn't resist.  :)
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Corai

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Re: Adventure Mode traps
« Reply #1 on: June 13, 2012, 09:43:43 pm »

Once its spotted, its safe.
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imperium3

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Re: Adventure Mode traps
« Reply #2 on: June 14, 2012, 06:24:06 am »

Has anyone done science on how spottable traps are in Adventure Mode? Eg if you have legendary observer will you see all traps? Does it depend only on your skill or also on, say, the quality of the trap mechanism?

I have evil plans for a purpose-built adventuring fort, but I don't know how many of those will work...
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Tirion

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Re: Adventure Mode traps
« Reply #3 on: June 14, 2012, 06:39:02 am »

Has anyone done science on how spottable traps are in Adventure Mode? Eg if you have legendary observer will you see all traps? Does it depend only on your skill or also on, say, the quality of the trap mechanism?

I have evil plans for a purpose-built adventuring fort, but I don't know how many of those will work...

The important question for that is: will pressure plates (set to activate on weight alone, indiscriminate to citizenship) be set off when detected and step on?
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WCG

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Re: Adventure Mode traps
« Reply #4 on: June 14, 2012, 10:06:20 am »

Once its spotted, its safe.

OK, thanks.
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Loud Whispers

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Re: Adventure Mode traps
« Reply #5 on: June 14, 2012, 01:58:17 pm »

Once its spotted, its safe.
They still trigger :x

WCG

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Re: Adventure Mode traps
« Reply #6 on: June 14, 2012, 02:13:25 pm »

Once its spotted, its safe.
They still trigger :x

Um, so which is it? Can you be injured in traps you've spotted or not?

If this were the kind of game where it was easy to save and reload, I'd just try it. Indeed, I often do dumb things in those kinds of games, just to see what will happen. But I tend to lose my character quickly enough in DF Adventure Mode, anyway!  :)
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Trif

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Re: Adventure Mode traps
« Reply #7 on: June 15, 2012, 07:53:54 am »

Weapon traps don't trigger after you've spotted them. I always walk over them because they're the only tiles in a trapped building that can't injure me.
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Loud Whispers

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Re: Adventure Mode traps
« Reply #8 on: June 15, 2012, 09:02:07 am »

Companions don't seem to mind getting cut in half though.

Trif

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Re: Adventure Mode traps
« Reply #9 on: June 15, 2012, 09:20:15 am »

Companions don't seem to mind getting cut in half though.
I just tested that, and I can't confirm it. Weapon traps are safe for you and your companions once you spotted the trap.
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Quote from: Toady One
I wonder if the game has become odd.

WCG

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Re: Adventure Mode traps
« Reply #10 on: June 15, 2012, 11:08:07 am »

OK. Thanks, everyone!
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