Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Finding were beasts?  (Read 2600 times)

Xangi

  • Bay Watcher
  • ɛkzændʒiː
    • View Profile
Re: Finding were beasts?
« Reply #15 on: March 05, 2012, 08:44:23 pm »

I think it would be sweet if it was based on rage/injury. Think, you run up to the bandit leader and de-leg him easy. Suddenly, he's a wereelk and:

                   The Bandit leader becomes enraged and howls a cry of anger!
                   The bandit leader's leg regrows!
                   The bandit leader transforms into a wereelk!
                   The wereelk kicks you in the left lower arm, shattering the bone!

                   You give into the pain.
                    The Wereelk kicks you in the head, shattering the skull and jamming the brain!
                    You have been struck down.

Maybe not that instantaneous of a killer, but it would definitely allow for some "oh shit!" moments

This is EXACTLY how my werebeasts work. Mortally wound them, and they transform and kick your ass.
Logged
A spooky ghost.

Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0

Darkfyre

  • Bay Watcher
    • View Profile
Re: Finding were beasts?
« Reply #16 on: March 05, 2012, 11:10:48 pm »

You sir, are Fking Awesome. Dling that mod now.
Logged
A gem-encrusted sock is perfect for ass-kicking.

Xangi

  • Bay Watcher
  • ɛkzændʒiː
    • View Profile
Re: Finding were beasts?
« Reply #17 on: March 05, 2012, 11:49:35 pm »

You sir, are Fking Awesome. Dling that mod now.
Wait 'till you find a werescorpion. Say goodbye to your limbs, well, until it stings you, then make other people give up their limbs.
Logged
A spooky ghost.

Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0
Pages: 1 [2]