Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: The hopefully lasting fortress  (Read 1787 times)

Echo51

  • Bay Watcher
  • The amazing random pony!
    • View Profile
The hopefully lasting fortress
« on: March 08, 2012, 06:26:43 am »

Overview:
Spoiler (click to show/hide)

I wanted a more or less flat area, as to not have to dig it all in one direction, thus decided to mess with the advanced world gen. Lowered x/y elevation differences, cavernlayers to 2, and mineral sarcricity to 1200 or so.

I embarked a 2x2 right on the edge of a serene area from what i can tell/know, which seems a decent place with lots of tree and small puddles to fish from.

I have yet to have bothered all that much with military, and the few times i've had snatchers in other fortresses i just simply didn't care. The plan for now is atleast get some traps and likely a drawbridge setup, and then try out the aspects of dwarf living i've yet to experiment with.

Anything, such as hospital or a certain industry that's a must to figure how to get running? I'd say i know most of the basics, rooming, feeding the people, creating stuff to trade and such.
Logged
Fire is awesome in this game. I should start another one.
No one with appropriate skills, so a bunch of jewelers are being promoted to Doctors. Hey, don't look at me like that. They know plenty about chiseling things off.

TinyPirate

  • Bay Watcher
    • View Profile
Re: The hopefully lasting fortress
« Reply #1 on: March 08, 2012, 06:34:59 am »

It is worth setting up a hospital and dedicating a few dwarfs to maintaining it. It will pretty much run itself if given enough supplies so I would hop on the wiki and give it a go.

Other than that - get training some squads :)
Logged

Crossroads Inc.

  • Bay Watcher
  • Joined in the great Migration of 2009
    • View Profile
Re: The hopefully lasting fortress
« Reply #2 on: March 08, 2012, 07:36:15 am »

If you are in a all flat map. I strongly suggest you start by getting a basic Moat and drawbridge up and running.  Also turn 'mechanics" on all of your starting dwarves.  Trust me that while making amchines isn't an issue, you want as many people as possible to be able to make traps and link up triggers.

Also I see no river on the map which means if you want a stable source of water you need to dig down to an underground level quickly.  You may get lucky and have a whole sea instead of a few ponds below.

From your world gen sounds like metal is going to be a real issue as well.  I hate to say this.. But  I hearby dub this Fort
AMISH FORT
Logged
Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

Carnes

  • Bay Watcher
  • Near a good old-time canteen.
    • View Profile
Re: The hopefully lasting fortress
« Reply #3 on: March 08, 2012, 08:43:44 am »

is that eyeball grass up north?  I predict you will need to learn the military menu :)
Logged
You call that breaking my spine?! You Forgotten Beast ladies wouldn't know how to break a spine if-
SNAP
AUGHHH! MY SPINE!

Michaelsoftman

  • Bay Watcher
    • View Profile
Re: The hopefully lasting fortress
« Reply #4 on: March 08, 2012, 08:49:43 am »

I've always liked flat embarks like the OP's, I think it's just easier to set up defensively, and more fun to be able to watch an entire siege at once as your Dwarves get slaughtered.
Logged

Echo51

  • Bay Watcher
  • The amazing random pony!
    • View Profile
Re: The hopefully lasting fortress
« Reply #5 on: March 08, 2012, 09:30:28 am »

If you are in a all flat map. I strongly suggest you start by getting a basic Moat and drawbridge up and running.  Also turn 'mechanics" on all of your starting dwarves.  Trust me that while making amchines isn't an issue, you want as many people as possible to be able to make traps and link up triggers.

Also I see no river on the map which means if you want a stable source of water you need to dig down to an underground level quickly.  You may get lucky and have a whole sea instead of a few ponds below.

From your world gen sounds like metal is going to be a real issue as well.  I hate to say this.. But  I hearby dub this Fort
AMISH FORT

River needed for clear water i assume? Also, i did check for metals, and there's both shallow and deep, so hoping it's something useful...

I will get right to work on the moat and drawbridge, and then trapspam it before teaching my dwarves to sing Rick Astley..
Logged
Fire is awesome in this game. I should start another one.
No one with appropriate skills, so a bunch of jewelers are being promoted to Doctors. Hey, don't look at me like that. They know plenty about chiseling things off.

oldark

  • Bay Watcher
    • View Profile
Re: The hopefully lasting fortress
« Reply #6 on: March 08, 2012, 09:34:32 am »

Lower Mineral Scarcity = more metal, so he should actually have more than default metal access. (IIRC default is 2500?)
Logged

smeeprocket

  • Bay Watcher
  • Collectivist Socialist Feminist Freeloader
    • View Profile
Re: The hopefully lasting fortress
« Reply #7 on: March 08, 2012, 09:46:32 am »

is that eyeball grass up north?  I predict you will need to learn the military menu :)

It looks like the bubble grass from good areas. Does absolutely nothing except makes things less attractive. I played in a good area long enough to slaughter a herd of unicorns and have a tantrum spiral from vampires, but I found it boring. You can still get goblin sieges, (is there anywhere you can't get them?)

It looks like a good training ground, don't forget to make your bridge 3 tiles wide for the caravan wagons.

I usually end up abandoning successful forts after awhile, and this looks like it would be more practice than a long term fort. You want a good half of your guys missing legs, covered in scars, and "doesn't care about anything anymore" to get a properly entertaining fort.
Logged
Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Crossroads Inc.

  • Bay Watcher
  • Joined in the great Migration of 2009
    • View Profile
Re: The hopefully lasting fortress
« Reply #8 on: March 08, 2012, 09:55:12 am »

River needed for clear water i assume? Also, i did check for metals, and there's both shallow and deep, so hoping it's something useful...

I will get right to work on the moat and drawbridge, and then trapspam it before teaching my dwarves to sing Rick Astley..

Yes, running water is needed for good healthy Dwarves, ponds turn into "murky pools" over time and can't be used to drink from. Also fresh water is needed for sick or injured Dwarves because they won't drink booze.

ALso I could have sworn lower numbers meant LESS Minerals on world gen, but I could be wrong.

Personally this looks much like it will be a "training" map, so I recomend doing crazy stuff just to see how it goes in a map where it won't make much differance.
Logged
Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

Michaelsoftman

  • Bay Watcher
    • View Profile
Re: The hopefully lasting fortress
« Reply #9 on: March 08, 2012, 09:56:02 am »

ALso I could have sworn lower numbers meant LESS Minerals on world gen, but I could be wrong.

Lower = more.

Set it to 100 and watch your fort drown in ore and diamonds.
Logged

acetech09

  • Bay Watcher
  • Bay Watcher
    • View Profile
Re: The hopefully lasting fortress
« Reply #10 on: March 08, 2012, 10:37:36 am »

I've always liked flat embarks like the OP's, I think it's just easier to set up defensively, and more fun to be able to watch an entire siege at once as your Dwarves get slaughtered.

Or something like this.
Logged
I challenge you to a game of 'Hide the Sausage', to the death.