Everything has been going fine in Oilnames until I broke a population of about 230, since then things have been acting a little weird with a majority of the population suddenly "taking it easy" and not doing a number of automatic tasks (they still follow out manager's orders efficiently). Removing a total of 48 children, that leaves about 53 adults doing nothing but sitting around with no job, drinking, and throwing parties. This is pretty odd, and I was hoping to get some guidance on what might be going on with the game dynamic since I'm missing something:
1) Eggs used to be automatically collected. I have not forbidden eggs, but suddenly these are not being collected at all, and I'm getting massive explosions in chickens, turkeys and peacocks. As this was a fairly automatic task before, it's now putting me in a bit of a danger spot and hurting FPS.
2) I have erected a copper cage, and ordered about 100 chicks, turkey chicks, peachicks, etc all assigned to it. No one is caging these animals. In my experience, an idle dwarf would usually pick up this task shortly after unpausing.
3) Water/food hauling to non-grazer animals like dogs and cats in cages has stopped.
4) Water/food hauling to prisoners have stopped.
5) After room deconstruction, no one is taking the furniture to the stockpile. This occurred primarily when I deconstructed my hospital, and all the doors, traction benches, tables, beds, and cabinet were just left lying around.
6) Prepared meals (roasts and stews) are not being put in barrels, even when the stacks are in low numbers (1 or 2). I'm aware that large stacks will be left out on the stockpile floor.
I have checked with Dwarf Therapist to make sure hauling, animal care, feed prisoners, etc are enabled. It looks like it's all correctly configured. Have my dwarves just become lazy? Do certain fortress setups result in behaviors like this? I did basically build a fortress that has an excess food supply, more booze than a river has water, and five or six dining rooms/meeting places/statue gardens.