Turn 3
AdwarfDream of kicking the outlaw in the head, but in the mean time try to slip out of the bonds again.
[4] If only you could kick that outlaw in the head, think of the wonderful splendor it would contain! You stop daydreaming and you
try once again to wriggle free from your bonds, after some struggling the bonds are a bit looser and you managed to slip part of your arm out!
MicleusDisarm him with a kick, kick/throw weapon to the dwarf, and kick the thug's head repeatedly till he stops moving. Look for something sharp to cut bonds.
"Thanks dwarf. Good to see someone with brains."
[3] You attempt to disarm the injured bandit, but the bandit quickly pulls it out of your legs reach! He hasn't gotten up yet and still looks in pain, [5] you land a barrage of weak yet fast kicks
to the man's head until he passes out. You then kick the rifle towards the dwarf and he picks it up with his bound hands.
TesrTry to get out of bonds, failing that, try to talk our way out of this, with lies!
[6] You managed to get your right arm out of the confines of the rope, and once you do that the rest is simple. Eventually you stand up,
the ropes that once held you now lying in a pile on the ground.
DraigneanKagrenac grunted as the elf thanked him. "Not my first choice of actions girl, but I couldn't let him do that to you now could I?"
Grab the weapon the elf kicks to me with both of my bound hands, if it's silent then kill the fallen guard with it. If not (and more likely) cover the cave mouth with it until someone gets out of their bonds, don't fire unless/until we've already been discovered.
[6] The elf kicks the rifle towards you and you easily scoop it up with your bound hands, luckily the guard is now out of commission. [1] But the alarm has been sound and you can spot a small group of bandits running towards you!
Name: Indreyn Antav
Gender: Female
Race: Elf
Bio: Indreyn was born to a group of "druids". They weren't really druids, but they practically were. They travelled the lands, planting vegetation and caring for the wildlife, even passing on medicine and knowledge to the surrounding population. It was an interesting life, for sure, but she hated the constant travelling; she was never able to make any real friends outside of the group. For all she knew, the world could've been controlled by one huge empire; they never stayed too long to find out. Oh she learned quite a few things from her family and "family". She learned about alchemy, about the forbidden and forgotten knowledge of the earth. Interesting yes, but not as interesting as the settled-folk. When she became 30, she finally requested that she be left behind...Her family was distraught, but they allowed her to go. She found the city she stayed in lonely and eventually ended up living in the gutters. And so, she learned the ways of a thief. She snuck around the city, stealing goods. Sometimes she even conned people into giving her money and items, but that always left a sour taste in her mouth. She goes by Indra sometimes to blend in.
Appearance: Indreyn is average height for an elven woman with amber eyes and autumn hair. Her eyes are wide and her nose is a bit broken from an injury. She has scars on her neck from a growing-up ritual back with her family. The tip of her left ear is cut.
Skills:
Knowledge:3
Stealth:3
Acrobatics: 2
Persuasion:2
Alchemy:3
Inventory:
Nothing of Interest.
Name: Kagrenac
Gender: Male
Race: Dwarf
Bio: Kagrenac is an unusual dwarf in a number of ways, first he has no known family and has only lived in the realm for fifteen years. He appeared one day muttering about "Lorkhan" and "Miscalculations", he has no known family and thus -to the sadness of himself and friends- no family history to recount. He is also unusual of height and complexion, being somewhat unusually light of build and taller than normal, his ability to grow a full beard however is second to none. The third is his fascination with guns, while all Dwarves find them interesting Kagrenac is simply as obsessed with them as a child is obsessed with a favorite toy. It's as if he'd never even seen one before he came into the realm...
Appearance: Tall for a dwarf, slightly less bulky across the shoulders than one would expect for a Dwarf. Lacking family history he instead recalls the history of each of his inventions upon long links of chain covered with inset plates depicting scenes from the progress of said inventions. One of them, beautifully ornamented with crystal and covered in an unreadable language remains perpetually unfinished.
Several of the others end in links made out of slag.
Skills:
Engineering: 4
Endurance: 1
Gun Use: 4
Alchemy: 2
Knowledge: 2
Inventory:
Derrin Co. Rifle Name: Eric "Johnson"
Gender: Male
Race: Human
Bio: Eric was born in the streets and quickly learned how to shot and pickpockets, he forgot most of this when he found a scholar of the name John who enrolled him into a good school. After a few years he joined a group of scribes and enjoys a good read no and then.
Appearance: A tall slightly overweight man with many scars on his right arm, a completely shaved head, and a small tattoo of an oak tree on his back.
Skills:
Knowledge: 4
Guns: 2
Acrobatics: 1
Stealth: 1
Endurance: 2
Inventory:
Nothing of Interest
Name: Xavier
Gender: Male
Race: Gnome
Bio: Xavier has always loved tinkering, and from a young age has always messed with guns trying to make them more powerful, and faster to shoot. Xavier created a unique rifle at a young age, it could only fire one shot, but it had such power it could bring down an orc in on shot. Though it was destroyed in an accident, where a barrel of gunpowder exploded, and took the gun, and half the house with it.
Appearance: Average Size, His Body is always hidden by a heavy dark green cloak
Skills:
Acrobatics: 3
Stealth: 3
Guns: 5
Inventory:
Nothing of Interest.
((Looking at the current skill system I had planned on, I'm not really liking it that much anymore. I'll just make it that every x amount of points you get to choose some kind of ability that goes with the skill.))