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Author Topic: Only the strong survive  (Read 1517 times)

Waefre

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Only the strong survive
« on: August 04, 2011, 01:39:47 am »

Hi, all.

I have a question for anyone running [0.31.25] on Mac OS 10.6. Have you ever taken a look at your world_history.txt? Every time I gen a world, it seems that the continued existence of sentient life at all is nothing short of a miracle. In 300 years, and over a thousand civs, there are a grand total of 57 monarchs who inherited their throne from a parent. The greatest majority of monarchs never even marry. I've been curious about this, so I took a look in the Legends, and it seems like there is never a year that goes by in a fortress without at least one megabeast / titan invading, killing dozens, and then being driven away (and most of the time, one of the kills is a royal). I won't try to post a civ's ruler list, just because they are many, many pages long (I do keep the files, though).

I'm not entirely certain if this is a bug or just something to do with world generation criteria, as I use a set of custom settings (mostly the changes are maximum volcanoes, minimum temperature, plus extra caves and minerals). I did just make a quick gen using the Create New World!, and it did have the same trouble, so I'm guessing not. I didn't see anything similar on the Bug Tracker, either.
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Crustypeanut

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Re: Only the strong survive
« Reply #1 on: August 04, 2011, 03:08:17 am »

Yea.. death occures alot during world gen.  One thing is for certain - nobility don't have high life expectancies!
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Noodz

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Re: Only the strong survive
« Reply #2 on: August 04, 2011, 08:00:28 am »

I love legends mode, and what you say is true op. Dwarves in particular tend to die off VERY easily, to the point where there's a fair chance that in a 1000 year world there is only a handful of dwarves living with humans and elves. It's better to restrict oneself to 100-300 years worlds.
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Waefre

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Re: Only the strong survive
« Reply #3 on: August 04, 2011, 08:29:02 pm »

I do restrict myself to 300 year worlds. I want there to be civilizations left that aren't my own (hell, I want there to be civs left PERIOD)!

I won't lie, it does make me kind of sad. I always enjoyed reading how one line passed the crown down to the nobledwarf in the golden room who fields the diplomats so my Mayor/Broker can actually do their job. Felt good, man. Now all we get is the lucky bastard who seized power fastest after the previous king/queen's untimely demise at the hands of something big and ugly.  :(

PS) Any Windows users who have noticed the same trends in their worlds?
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crekit

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Re: Only the strong survive
« Reply #4 on: August 04, 2011, 09:20:33 pm »

I think (based on reading other posts) that the kings / queens have to duel with the invader, or fight with a small group of people. There is somewhere the story of a demon who killed some ungodly number of elves, building godlike stats and becoming invincible. Every year he would go and duel the king and kick his sorry ass.
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BloodBeard

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Re: Only the strong survive
« Reply #5 on: August 04, 2011, 09:55:59 pm »

A thousand civs? Did you do some serious world gen tweaking or something because usually there's 5 or so dwarven civs.

A big problem with world gen in this version is starvation. Without no_eat and no_drink most tend to die of starvation which lead to low populations and perhaps vulnerability to beasts.

Waefre

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Re: Only the strong survive
« Reply #6 on: August 04, 2011, 10:22:36 pm »

No, I meant a thousand or so civs overall (Dwarf, Human, Elf, etc. etc.).

Sounds plausible, but I have to wonder what changed between 40d and 2010 that would cause starvation. It's not like Toady cut back on the different kinds of food or anything...
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BloodBeard

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Re: Only the strong survive
« Reply #7 on: August 04, 2011, 10:35:23 pm »

I think you might mean fortresses/elven retreats/human towns and things. There's only a handful of civs generated at the start who make dozens of expansions but are only led by 1 monarch or whatever their leader is.

Edit: to the other part, starvation didn't happen in 40d, it's a new addition. They actually grow and use food during world gen and if they don't have enough they starve.
« Last Edit: August 04, 2011, 10:47:21 pm by BloodBeard »
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Waefre

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Re: Only the strong survive
« Reply #8 on: August 05, 2011, 06:50:32 pm »

I might be mixing the two up, I just saw the number I'm quoting next to "Civilizations and other entities" in Legends mode, and decided not to count the number of civs in the world_history.txt.

Ran into the starvation issue myself when the assorted tame large animals I got started dying off because I forgot to set a pasture for 'em. Oops.
However, I did just gen a bunch of worlds with [NO_EAT][NO_DRINK] on all the talking civs, and that does not seem to have had any effect on royalty getting ganked in their first year of ruling. So, while I may have more civs to trade with, clearly it is more an issue with weak nobles thinking their +pig tail robe+ is defense enough against the named, multi-titled megabeast.

Anyone know of a way to cut down on the number of megabeast attacks in worldgen? I seem to recall there being settings for when they choose to attack in the advanced parameters, so I'll be playing with that a little.
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Corneria

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Re: Only the strong survive
« Reply #9 on: August 05, 2011, 09:00:22 pm »

I might be mixing the two up, I just saw the number I'm quoting next to "Civilizations and other entities" in Legends mode, and decided not to count the number of civs in the world_history.txt.

Ran into the starvation issue myself when the assorted tame large animals I got started dying off because I forgot to set a pasture for 'em. Oops.
However, I did just gen a bunch of worlds with [NO_EAT][NO_DRINK] on all the talking civs, and that does not seem to have had any effect on royalty getting ganked in their first year of ruling. So, while I may have more civs to trade with, clearly it is more an issue with weak nobles thinking their +pig tail robe+ is defense enough against the named, multi-titled megabeast.

Anyone know of a way to cut down on the number of megabeast attacks in worldgen? I seem to recall there being settings for when they choose to attack in the advanced parameters, so I'll be playing with that a little.
You can only change when they attack a player controlled fortress. You could turn the number of megabeasts down, though,
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