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Author Topic: Ghosts and things that should stay dead.  (Read 1433 times)

Tcei

  • Bay Watcher
  • Fear me! I am Bekat the Adorable Skull!
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Re: Ghosts and things that should stay dead.
« Reply #15 on: July 03, 2011, 02:12:55 pm »

Cant make artifacts out of ghost as they have no bodies :( Surprisingly the lack of body doesnt cause them to fail the mood, he just stood in the flooding butcher's shop waiting.   
Tho I'd have dearly loved to have seen a ghost bone throne!
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....They just refuse to stay down unless butchered, in which case their skins will haunt you until you subdue and tan them. Never has legendary butcher and legendary tanner seemed so valueable as in this release.

EmperorNuthulu

  • Bay Watcher
  • Likes nu's for their blueness, oh and that mohawk!
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Re: Ghosts and things that should stay dead.
« Reply #16 on: July 03, 2011, 03:38:42 pm »

 When there's something spooky, haunting up your fortress.
 Who you gonna call?
  Kol Kadolshigos!
  When there's a spectre, causing message spam..
    Who you gonna call?
    Kol Kadolshigos!
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Blargh.

Oliolli

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Re: Ghosts and things that should stay dead.
« Reply #17 on: July 03, 2011, 04:21:12 pm »

It would be nice to see if it re-raises as a ghostly ghostly carpenter after that.
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o
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