Primitive Civilizations v2.0Compatible with Dwarf Fortress version 0.31.18+
About the Mod
Primitive Civilizations is a basic addition mod to Dwarf Fortress. It adds in a bunch of new 'primitive' races to the game to add some more variety to the world. The function much like the basic races (human, elf, kobold, etc.) but they are very limited in thier use of metals and equipment. This makes them a little weaker during world gen, but they seem to manage to survive pretty well despite this limitation.
These files have been split off from my Civilization Forge mod, so this mod is NOT compatible with that mod. (You'll get duplication errors)
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Installation
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Simply copy these files into your Dwarf Fortress raw/objects folder. You will need to overwrite some of the existing files for this mod to work.
Please note that while any of the race creature/entity file combinations can be ommited, ommitting any of the _primitive files may cause problems. The item files in particular will cause errors if left out since all of the new races use some aspect of those files.
NOTE: You will need to generate a new world for this mod to take effect.
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Features
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16 new Primitive Civilizations
Bearmen
Frogmen
Goatmen
Jackalmen
Lizardmen
Monkeymen
Raccoonmen
Ratmen
Ravenmen
Satyr/Nymphs
Snakemen
Squirrelmen
Tigermen
Turtlemen
Wolfmen
1 new Toy - Doll
1 new shield
6 new weapons
- Club
- Hand Axe
- Heavy Morning Star
- Staff
- Sling
- atlatl
-- Thanks to Shonus for the Sling and Atlatl, as well as the attendant ammo and slingmaker's workshop