Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Miscellaneous stockpile  (Read 928 times)

Gloster

  • Bay Watcher
    • View Profile
Miscellaneous stockpile
« on: May 02, 2011, 01:46:19 pm »

How about a special setting for a stockpile, which would automatically store all (and only) the stuff which doesn't have a specially designated stockpile yet? (Perhaps sans refuse, wood and stone.)

A pile you could set up initially to gather all the various embark equipment; once you establish actual specialized stockpiles, the objects would get automatically disabled and transfered there. It would also take care of the odd bits from industries not present in a given fort (sandbags and pearlash on a map with no sand, extra picks from migrants, the occasional animal cage which always just sits in my trade depot...)

I think it would make things a little easier and the fortress a little cleaner.
Logged

Silverionmox

  • Bay Watcher
    • View Profile
Re: Miscellaneous stockpile
« Reply #1 on: May 02, 2011, 01:56:59 pm »

Hell yes.
Logged
Dwarf Fortress cured my savescumming.

antymattar

  • Bay Watcher
  • *Antymattar has created a Cat-ass-trophy*
    • View Profile
Re: Miscellaneous stockpile
« Reply #2 on: May 02, 2011, 02:00:12 pm »

hell yeah! :o

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Miscellaneous stockpile
« Reply #3 on: May 02, 2011, 03:21:35 pm »

Sounds somewhat useful.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kaenneth

  • Bay Watcher
  • Catching fish
    • View Profile
    • Terrible Web Site
Re: Miscellaneous stockpile
« Reply #5 on: May 02, 2011, 10:39:59 pm »

I was thinking of a stockpile 'priority' system, where you could make an 'everything' stockpile, and set it to zero; create the main werehouse stockpiles, set to one, and small stockpiles near workshops with priority two.
Logged
Quote from: Karnewarrior
Jeeze. Any time I want to be sigged I may as well just post in this thread.
Quote from: Darvi
That is an application of trigonometry that never occurred to me.
Quote from: PTTG??
I'm getting cake.
Don't tell anyone that you can see their shadows. If they hear you telling anyone, if you let them know that you know of them, they will get you.

sockless

  • Bay Watcher
    • View Profile
Re: Miscellaneous stockpile
« Reply #6 on: May 03, 2011, 12:04:28 am »

I do this already, but it's a rather manual process, I would rather like it if it was automated.

What could happen is that you select what you want, so you can set it to accept everything including stone if you want, then when stockpiles are built it automatically deselects the item type from the settings.
Logged
Iv seen people who haven't had a redheaded person in their family for quite a while, and then out of nowhere two out of three of their children have red hair.
What color was the mailman's hair?

Jeoshua

  • Bay Watcher
  • God help me, I think I may be addicted to modding.
    • View Profile
Re: Miscellaneous stockpile
« Reply #7 on: May 03, 2011, 01:53:48 am »

I was thinking of a stockpile 'priority' system, where you could make an 'everything' stockpile, and set it to zero; create the main werehouse stockpiles, set to one, and small stockpiles near workshops with priority two.

This is probably the most sensible way to do it, and deffinitely would open up quite a few interesting, more advanced options as well.

Bravo for a great idea, sir.
Logged
I like fortresses because they are still underground.

Gloster

  • Bay Watcher
    • View Profile
Re: Miscellaneous stockpile
« Reply #8 on: May 03, 2011, 02:33:05 pm »

I was thinking of a stockpile 'priority' system, where you could make an 'everything' stockpile, and set it to zero; create the main werehouse stockpiles, set to one, and small stockpiles near workshops with priority two.

Great idea.
Logged

zwei

  • Bay Watcher
  • [ECHO][MENDING]
    • View Profile
    • Fate of Heroes
Re: Miscellaneous stockpile
« Reply #9 on: May 04, 2011, 06:01:10 am »

Awesome idea.

Food stockpile is major offender here - everyone starts with huge "take any food" stockpile that gathers whatever food items are laying around, but then splits to specific output (booze/ready meals) and inputs (cookable, brewable, millable ...) stockpiles.

Having this a bit easier would be much appreciated.