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Author Topic: Why floodgates?  (Read 1490 times)

Bohandas

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Re: Why floodgates?
« Reply #15 on: April 09, 2011, 11:20:53 pm »

for the Floodgates vs. Drawbridges issue I have no idea

HOWEVER...

On the Floodgates vs. Doors issue I have this to say though: Floodgates have the advantage that you can build them more than two wide, which actually makes them better than doors for some defensive purposes (this will be especially true once wagons are reinstated, because three tile wide access to trade depots will then be necessary)
« Last Edit: April 09, 2011, 11:24:11 pm by Bohandas »
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Urist Imiknorris

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Re: Why floodgates?
« Reply #16 on: April 09, 2011, 11:35:52 pm »

Here are the differences between doors and floodgates that I care about:

Doors:
0-frame delay on triggering
Default to closed
Can be locked/unlocked at will
Can be screwed with by thieves and ambushers

Floodgates:
100-frame delay on triggering
Default to closed
Must be opened by trigger
Any random Urist can build one

Drawbridges:
100-frame delay on triggering
Default to open
Must be raised by trigger
Indestructible

So basically, I use floodgates as counterparts to drawbridges in airlocks (which I tend to use in water logic systems for actual, two-bridge-one-lever airlocks). They're a nice thing to have.
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Khift

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Re: Why floodgates?
« Reply #17 on: April 10, 2011, 01:08:40 am »

Can be screwed with by thieves and ambushers
A door linked to a lever or pressure plate can't be taken. It's just like a floodgate in that regard.
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bobhayes

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Re: Why floodgates?
« Reply #18 on: April 10, 2011, 01:20:43 am »

It really sounds like floodgates are pointless.

One query: do floodgates block flow from z-levels above or below? IE, if on z+1 I have a channeled-out floor tile, on z I have a floodgate, if I close the floodgate does that stop water/magma from flowing down from z+1? Do doors block flow that way?

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UnrealJake

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Re: Why floodgates?
« Reply #19 on: April 10, 2011, 03:30:41 am »

I like to use my flood gates to, well, gate floods. And bridges? Well that's quite simple really, I use them to bridge gaps! ...and to atom smash my junk but that's another thing entirely.
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Nidokoenig

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Re: Why floodgates?
« Reply #20 on: April 10, 2011, 04:15:29 pm »

and to atom smash my junk but that's another thing entirely.

Oooh, that sounds painful :o
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UnrealJake

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Re: Why floodgates?
« Reply #21 on: April 10, 2011, 04:19:20 pm »

and to atom smash my junk but that's another thing entirely.

Oooh, that sounds painful :o

It isn't. There isn't time for it to hurt.
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