Yeah, techter or something like that as a subclass. It's the wand class with support-y stuff, also literally the only class I saw with an unconditional passive PP regen skill, heh, which was my entire reason to choose it, everything else is just sorta' extra. Beelined for 10/10 PP regen, then grabbed resta boost and some of the support AOE up stuff, so far... currently investing in light focus to see if it ups the effect of resta or not. My heals are not exactly great right now (80 or so per cast), but they do what I got the skill to do (top off between fights).
I've been avoiding the perfect stuff so far, mostly because I cannot be arsed
at all to try to do the timing involved with it. For attacks it's just ~more clicking~ and for guarding, like... half the time it could conceivably be relevant I'm in a bloody mosh pit of bodies swinging crap at me and it's hard to even tell where I
am, much less which attack to try to block right
... and the other half I'm too busy spamming fulcrum swing to try to make a boss/big enemy dead to do it, too, so...
I'm certainly weaker for it, but the effort involved in leveraging the stuff is just more than I want to deal with if I can just not, especially when the play is
so much smoother without the awkward timing crap. So far, working out pretty okay, ha. Be a while before I give much of a hoot about the end-game crazy raid stuff.
And yeah, noticed guard stance is, well, a stance. Had assumed it was a toggle right from the start, and you apparently
have to toggle it to get benefit from the fire/poison purge effect... which is super unfortunate and not at all expected -- I figured going in those skills would just render you immune or periodically auto-purge the effects and nope, happens when you turn it on (or off, I think). Still kinda' helpful, but not nearly as much as I thought they'd be.