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Poll

Should I:

Forget About Money And Restrict Users To "Per Turn" Rules .
- 5 (38.5%)
Half And Half.
- 4 (30.8%)
Figure out how to make money work.
- 4 (30.8%)

Total Members Voted: 13


Pages: 1 ... 7 8 [9]

Author Topic: Rome:Total War - Experimental Countries Game. [Signups:Grab A Faction Now!]  (Read 10206 times)

USEC_OFFICER

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Just the basics, the first government type building and one religious temple.

That's it?
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Karl Marx

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Just the basics, the first government type building and one religious temple.

That's it?

We're starting from the ground up, some factions have advantages over others if we don't do that, I mean huge advantages.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
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KaguroDraven

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I want 2 war temples and 1 fertility temple then, war temples give my units xp and on higher levels let me make Head Hurlers and Woad Warriors, and fertility temples on level 3 let me make Druids.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Terenos

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Construct Stables in Carthago Nova
Construct Barracks in Scallabis
Construct Barracks in Osca
Construct Barracks in Asturica
Send Diplomat towards Numantia (within Celtiberia.)
1 General moves to(ward) Osca
1 General moves to(ward) Scallabis
That is all.

The new and improved Spanish turn.
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But despite what you've been told, I once had a soul. Left somewhere behind...

USEC_OFFICER

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Questions:

Do roads, farms, and temples that increase fertility/trade have any effect in game?

Will happiness/public order be monitored?

What prevents us from increasing our government type building (if any)?
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Karl Marx

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I am monitering Public Order and Population, so yes they have effect.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

Ghazkull

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so wait instead of building units i can build buildings?
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Karl Marx

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3 units per turn 1 building.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

Ghazkull

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Quote
Construct Stables in Carthago Nova
Construct Barracks in Scallabis
Construct Barracks in Osca
Construct Barracks in Asturica
Send Diplomat towards Numantia (within Celtiberia.)
1 General moves to(ward) Osca
1 General moves to(ward) Scallabis
That is all.

so this doesnt work?
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Terenos

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 $"
So! -IF- I'm reading this all right. And that I have no actual buildings in my lands...


Construct Stables in Carthago Nova
Send Diplomat towards Numantia (within Celtiberia.)
That is all.


Does each general have 2 archers, 3 infantry, 1 cavalry?

Yes, You can build and recruit in all of your cities you know, not just one, we aren't keeping track of $


Apparently it does, as we can build 1 building/recruit 3 guys in each province we own
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But despite what you've been told, I once had a soul. Left somewhere behind...

USEC_OFFICER

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Syracuse, Pergamum, Rhodes and Sparta both have temples to Nike. (+1 experience to each unit recruited, +5% public order.)

TURN:

Recruit 3 peasants in Syracuse, Pergamum, Rhodes and Sparta.
Construct a barracks in Syracuse, Pergamum, Rhodes and Sparta.
Send a diplomat to Lilybaeum, and a spy to Corinth.
The generals in Sparta and Syracuse can chill for now.


EDIT: I've thought of another question. How will NPC factions be handled?
« Last Edit: March 20, 2011, 03:22:17 pm by USEC_OFFICER »
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Ghazkull

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in that case i change my plans a bit

Build Tavern in Tribus Chattii.
    Build Road in Regnum Markomanni, Agri Decumates, Germania Inferior, Germania Superior
    raise no Units
    Send Diplomat towards Belgica
    Send Spy towards Tribus Saxones
    Send General 1 towards the borders of Tribus Saxones
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Karl Marx

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(Unless i'm forgetting someone everyone has posted.)

TURN 2 HAS STARTED
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

KaguroDraven

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Roads in all cities but one
basic port in Londinium
3 warbands in each city.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu
Pages: 1 ... 7 8 [9]