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Author Topic: A Community/Economy Fortress!  (Read 2887 times)

TALLPANZER

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  • entity_TALLPANZER.txt
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Re: A Community/Economy Fortress!
« Reply #30 on: February 12, 2011, 03:37:49 am »

We should still fill out the full order, it will be good practice. Also, I believe there should be a more mobile suit made for the marks dwarfs. Leather armor can be reinforced with steel studs. More steel will need to be smelted, and that means more ore and flux mining. For the moment more trees will need to converted into coke, as should the coal.
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

JacenHanLovesLegos

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  • A medium-sized creature prone to great ambition.
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Re: A Community/Economy Fortress!
« Reply #31 on: February 12, 2011, 09:15:56 am »

I'd like to make a request to the haulers guild peasants : Haul the ores down to the magma!
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Valrandir

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Re: A Community/Economy Fortress!
« Reply #32 on: February 12, 2011, 12:56:15 pm »

The Miner's Guild must dig, deeper and deeper.
They must locate the legendary adamantine, map the veins, and carefully mine it.

Once this is done, Valrandir is to be assigned his very own Adamantine Pick !!
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